[WIP] Atlantia - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Atlantia (/thread-9747.html) |
RE: Atlantia (Seeking Team Members) - Henriksen - 09-14-2011 Hi Selyp, Did you get the gravity disabling working? For the underwater? You see, im trying to make a underwater area aswell x) Thanks in advance. RE: Atlantia (Seeking Team Members) - Selyp - 09-15-2011 As far as I can tell there is no way to disable the gravity using this engine. I have thought of a couple workarounds, but I haven't tested them so I don't know if they'll work or not. A while ago, Kyle said he imported some code from C++ to make swimming work, however I'm not as advanced at scripting and not sure how I would do that. So, as of right now I haven't figured that out. RE: Atlantia (Seeking Team Members) - Miss Rigi - 09-15-2011 So, got a verdict on who you want to adopt onto your team? C: RE: Atlantia (Seeking Team Members) - Hunter of Shadows - 09-15-2011 so how much is this gonna focus on being horror RE: Atlantia (Seeking Team Members) - Selyp - 09-15-2011 MissRigi, So far I have received a lot of help with mapping by Rapture. I have also gotten a couple PM's from people who are interested. If you would like to join the team, send me a PM and we can discuss the details. Hunter of Shadows, This mod will mainly focus on immersion. That being said, I am a big fan of what I consider "real" horror. Meaning, not random cheap scares, but more like Amnesia, where there is a scary atmosphere that slowly builds up into a terrifying event (in my eyes the Prison was by far the scariest section of the game) So the main focus will be immersion, but hopefully the horror will come as a byproduct of being so immersed in the atmosphere. RE: Atlantia (Seeking Team Members) - Selyp - 09-15-2011 UPDATE: Added 6 new screenshots to ModDB page! Mapping done by Rapture RE: Atlantia (Seeking Team Members) - Hunter of Shadows - 09-16-2011 (09-15-2011, 05:39 AM)Selyp Wrote: MissRigi,Soooo...are their gonna be lots of monsters or no? RE: Atlantia - Selyp - 09-16-2011 I am not going to just throw monster at you all over the place, but there will be monsters. I also have an event planned that should scare the majority of people. It will hopefully be the equivalent of Amnesia's water monster area - where most people get their first major scare. RE: Atlantia (Seeking Team Members) - DamnNoHtml - 09-16-2011 (09-15-2011, 01:39 AM)Selyp Wrote: As far as I can tell there is no way to disable the gravity using this engine. I have thought of a couple workarounds, but I haven't tested them so I don't know if they'll work or not. A while ago, Kyle said he imported some code from C++ to make swimming work, however I'm not as advanced at scripting and not sure how I would do that. So, as of right now I haven't figured that out.void Floating (string &in asTimer) { AddPlayerBodyForce(0, -3000, 0, false); AddTimer("", 0.1, "Floating"); } RE: Atlantia - Cryaotic - 09-16-2011 Have I forgot to mention that I'm looking forward to this? Because I am. I so am. |