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Monster searching sound bug - Printable Version

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Monster searching sound bug - rybray - 08-15-2011

I had a test room that had script that spawned a monster when the player picks a key up. However, the sound servant_grunt_search.ogg was playing even before the player picked the key up. So I deleted all code relating to the monster and even removed the monster from the editor, but the music is still playing. How do you set up a monster to spawn without the music playing?


RE: Monster searching sound bug - Phoroneus - 08-16-2011

If you open the monster (say servant_grunt.ent) in Model Editor, you can change the "search" sound via User Defined Variables (or remove it), then save the file as "servant_grunt_quiet.ent" or somesuch to differentiate between it and the original.