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-!CRASH!- - Printable Version

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+-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html)
+--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html)
+--- Thread: -!CRASH!- (/thread-9849.html)

Pages: 1 2


-!CRASH!- - BigMac403 - 08-18-2011

Whenever I download the demo for Amnesia:the Dark Descent, before I can enter the game, it'll say "Game Crashed Read This" and down in Exception Reason" it says "Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:0000000." WHAT'S GOING ON!!!!!


RE: -!CRASH!- - Tanshaydar - 08-18-2011

Please post your hpl.log under Documents/Amnesia/Main (or not Main, Demo in that case) and provide your OS information.


RE: -!CRASH!- - BigMac403 - 08-18-2011

Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel Bear Lake B
Version: 1.4.0 - Build 7.14.10.1409
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 4
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 0
Max draw buffers: 13
Max color render targets: 21
Packed depth-stencil: 0
Texture float: 0
GLSL Version: (null)
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0


this?
somebody plz help me! D;



RE: -!CRASH!- - plutomaniac - 08-18-2011

you cannot play the game. Your card supports OpenGL 1.4 when the game requires at least version 2.1.


RE: -!CRASH!- - BigMac403 - 08-18-2011

is it possible to upgrade or update it somehow becauze ever since it came out ive been watchin gameplays and readin reviews and i REALLY RELLY want to play


RE: -!CRASH!- - Tanshaydar - 08-18-2011

If it's a desktop you can buy a graphic card.


RE: -!CRASH!- - BigMac403 - 08-18-2011

how much would one cost?


RE: -!CRASH!- - Tanshaydar - 08-18-2011

How much do you have? Because there is a wide range of cost.


RE: -!CRASH!- - BigMac403 - 08-18-2011

Umm... I don't know, like $15. Probably not enough money to get one, right?


RE: -!CRASH!- - Fomzo - 08-18-2011

You need at least $150 to get a decent one.