Death with inventory item. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Death with inventory item. (/thread-9926.html) |
Death with inventory item. - Homicide13 - 08-22-2011 When a player dies, I want to remove an item from their inventory and re-place it back where it belongs in the level. However, resetting the prop just gives it to their inventory, and I can't figure out how to do what I want to do with it. (and yes, I have the whole checkpoint/call a function script correct. I just don't know how to deal with this one reset) Help would be much appreciated ^^ RE: Death with inventory item. - Tanshaydar - 08-22-2011 RemoveItem CreateEntityAtArea These two function will do it for you. RE: Death with inventory item. - Kyle - 08-22-2011 Perhaps something like this? Code: void OnStart() It might work if you try it like this. Whoops, Tanshaydar is right. I shouldn't use SetEntityActive because the player can move the object with another entity. RE: Death with inventory item. - Homicide13 - 08-22-2011 This works...except the new item doesn't have a CustomSubItemTypeName, so it doesn't display any information in the inventory :/ I can't find a command that will change this on an item. Also, is there a way to check if an entity is in somebody's inventory? I assume there would be, but all I can find is bool GetEntityExists(string& asName);, which would just return true either way. RE: Death with inventory item. - Kyle - 08-22-2011 (08-22-2011, 06:27 PM)Homicide13 Wrote: This works...except the new item doesn't have a CustomSubItemTypeName, so it doesn't display any information in the inventory :/ I can't find a command that will change this on an item. You just add a local variable that's attached to a SetEntityPlayerInteractCallback. Like so: Code: void OnStart() RE: Death with inventory item. - Homicide13 - 08-22-2011 I tried SetEntityActive, it didn't work :/ I don't know why RE: Death with inventory item. - Kyle - 08-22-2011 (08-22-2011, 08:17 PM)Homicide13 Wrote: I tried SetEntityActive, it didn't work :/ I don't know why Of course it wouldn't work, that's what I said. RE: Death with inventory item. - Homicide13 - 08-22-2011 er - then why did you suggest I use a local var? T_T EDIT: Oh right, to see if it's in the inventory. I normally think of stuff like that. >.< haha I have this map completely finished except for this one bug D: |