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Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: [www.nextfrictionalgame.com] Amnesia Discussio...
Since there is already a speculation about Dear Esther i'm just going to leave this here: I just discovered a Ghost with a Lantern in a Cave.
Video of the ghost.
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Openshaw |
General Discussion
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7,268 |
6,456,758 |
02-19-2012, 05:11 PM |
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Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: [www.nextfrictionalgame.com] Amnesia Discussio...
I also seem to think i see a corridor - but no hanging body, the proportions are way too off for a hanging body (even with all that blur). I can't really think anything about the cipher... "The Evil" ... |
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Openshaw |
General Discussion
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7,268 |
6,456,758 |
02-15-2012, 11:53 AM |
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Thread: Monsters origin?
Post: RE: Monsters origin?
I always thought the monsters where created trough a chemical mixture which Alexander put into the Wine. Though the first monsters where created before the Event/Flashback with Wilhelm in the Wine cel... |
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Openshaw |
General Discussion
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81 |
113,381 |
02-15-2012, 11:47 AM |
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Thread: Monsters origin?
Post: RE: Monsters origin?
It is in the note "Regarding Closing of the Wine Cellar" (i think you find it in the Archives). It was already posted two pages back:
Quote:Regarding Closing of the Wine Cellar
Wilhelm and his fools ... |
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Openshaw |
General Discussion
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81 |
113,381 |
02-13-2012, 08:55 AM |
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Thread: Most memorable sound
Post: RE: Most memorable sound
I have a few:
The whimpering (unique) Sound of a Grunt in the Archives (kinda sounds like a Cow)
The tortured Dogs in the Study
The footsteps you hear in the Wine Cellar (always unnerving, even if yo... |
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Openshaw |
Hints, help and spoilers
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48 |
55,140 |
11-04-2011, 01:46 PM |
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Thread: changing lantern properties?
Post: RE: changing lantern properties?
(09-22-2010, 07:09 AM)gosseyn Wrote: it is working, i had to exit and relaunch the game, not only reload the map. But is there any way to affect only the light and not the model? Because for example... |
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Openshaw |
Custom Stories, TCs & Mods
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5 |
5,661 |
09-22-2010, 07:45 AM |
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Thread: Missing Trap Door
Post: RE: Missing Trap Door
Hm, have you ever tried to download the Mod Package and view maps with missing objects in the map viewer ? Maybe this can point in the direction of origin (you never know, maybe it's bound to specific... |
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Openshaw |
Technical Support - Amnesia: The Dark Descent
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5 |
8,829 |
09-22-2010, 01:52 AM |
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Thread: Missing Trap Door
Post: RE: Missing Trap Door
Yeah, maybe our problems are connected. I'm using an NVidia GeForce GTS250.
Are your objects popping up after you restart the game ? I just restarted the Game and Steam, loaded the Save and the Trap ... |
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Openshaw |
Technical Support - Amnesia: The Dark Descent
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5 |
8,829 |
09-22-2010, 01:19 AM |
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Thread: Missing Trap Door
Post: Missing Trap Door
Greetings,
It is my second playtrough of this great experience, i've got to the distillery and noticed that the Trap door is missing:
[Image: http://www.abload.de/img/trappypfki.png]
As you can see... |
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Openshaw |
Technical Support - Amnesia: The Dark Descent
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5 |
8,829 |
09-22-2010, 12:53 AM |