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    Thread: Modeling and Textures
Post: RE: Modeling and Textures

(01-02-2011, 11:45 AM)DIGI Byte Wrote: You don't need to import the textures, they use a common format called DDS developed by nVidia for games I think it was Microsoft, that introduced the DDS form...
locker Custom Stories, TCs & Mods 9 8,041 01-02-2011, 06:06 PM
    Thread: Alone (WIP)
Post: RE: Alone (WIP)

Nice. I played with the mattress in the room where the needle was. Everything went crazy mattress started to jump around by itself , there were a lot of noise of broken doors and when "storm" abated I...
locker Custom Stories, TCs & Mods - Development 13 19,377 12-31-2010, 03:18 PM
    Thread: Using the HPL2 engine for a commercial game?
Post: RE: Using the HPL2 engine for a commercial game?

Ok, can we use the game assets to play around ? I mean not to make games and sell them, just to make scenes with them using different engines ? I guess not, but please confirm.
locker Custom Stories, TCs & Mods 6 6,898 11-20-2010, 06:36 PM
    Thread: A Different Lighting Tutorial?
Post: RE: A Different Lighting Tutorial?

Box-light is artificial. It lits a boxed volume with no attenuation. Kinda like an ambient light with limits. Point light is a "point in space" that emits light to every direction from the point. Usu...
locker Custom Stories, TCs & Mods 5 7,043 10-13-2010, 07:08 PM
    Thread: Model Request - Cthulhu Statue
Post: RE: Model Request - Cthulhu Statue

I could attempt such a model, but if you are in a hurry, I won't be able to finish it until next week. How many triangles ? I guess texturing and normal map/s is also required.
locker Custom Stories, TCs & Mods 5 10,349 10-11-2010, 07:35 PM
    Thread: Graphical/contrast problem.
Post: RE: Graphical/contrast problem.

You can see the "Options" label on the right of that screen. Click it, then click Graphics and increase the gama. The arrows of the gama are small but visible even on lowest gama "0.3"
locker Technical Support - Amnesia: The Dark Descent 3 4,726 10-06-2010, 08:16 PM
    Thread: New items same height?
Post: RE: New items same height?

Near the left bottom of the level editor, there is a small "spin edit box" named "Height". The value defaults to 0, but you can set the height of the grid. For placing the planes, set the grid bellow...
locker Custom Stories, TCs & Mods 3 3,561 10-06-2010, 08:04 PM
    Thread: Make an end ?
Post: RE: Make an end ?

You could try placing in the function void OnStart() a call to add the player entity collide callback function, when collides with an area. In this case, your area name is "MyAreaName". The engine wil...
locker Custom Stories, TCs & Mods 3 3,736 10-04-2010, 04:45 PM
    Thread: Chain Mesh..?
Post: RE: Chain Mesh..?

If he is looking for a physics simulated chain, then the pulley in distillery won't help him. There a certain amount of physics chains hanging from the ceiling in some rooms, but they are short. Long ...
locker Custom Stories, TCs & Mods 5 4,284 10-04-2010, 04:58 AM
    Thread: Short puzzle competitions
Post: Short puzzle competitions

After playing the "Haunted (L'antre de la peur)" by Alroc custom story and the "escape the cell" puzzle in the beggining I thought if it could be a good idea to make a thread for everyne to post their...
locker Custom Stories, TCs & Mods 0 2,309 09-30-2010, 04:43 PM
    Thread: Rising Water
Post: RE: Rising Water

As far as I get it RotatePropToSpeed(...) ; rotates a prop. Rotation could be used as translation, especially if you exploit the last parameter <string& asOffsetArea> and use a distant area ...
locker Custom Stories, TCs & Mods 4 4,654 09-29-2010, 07:23 PM
    Thread: Haunted (L'antre de la peur)
Post: RE: Haunted (L'antre de la peur)

(09-28-2010, 10:51 PM)Bulbatron Wrote: Any chance of a zipped version for Mac useres? Cheers. I can see you begging the same thing over several threads. There are many applications for Mac that cou...
locker Showcase 58 96,285 09-28-2010, 11:47 PM
    Thread: Haunted (L'antre de la peur)
Post: RE: Haunted (L'antre de la peur)

I like it. Getting out of the prison at first was a bit of a challenge, but after several tries I managed to hit the wooden pillar in such a way that the crowbar falls near the cell. With a little dra...
locker Showcase 58 96,285 09-28-2010, 09:41 PM
    Thread: What activates grunt in chancel? [SOLVED]
Post: RE: What activates grunt in chancel?

Well, he is active by default. He is active by the start of the level and is waiting behind the door. By loading the script of that map, the engine just give him path nodes. If you look at it in the e...
locker Custom Stories, TCs & Mods 3 3,706 09-28-2010, 08:55 PM