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Thread: Hi there!
Post: RE: Hi there!
(11-30-2010, 07:39 PM)Deu sex Wrote: you forgot "SPOILER"
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Grunts aren't much of a spoiler, especially since they're usually pictured on all the Amnesia reviews anyway. |
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Eyeball27 |
General Discussion
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7 |
14,067 |
11-30-2010, 07:47 PM |
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Thread: Hi there!
Post: Hi there!
[Image: http://i85.photobucket.com/albums/k56/gman_92/Grunt.jpg]
Grunt here.
Just wanted to drop in and make sure you hadn't forgotten me.
:heart: |
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Eyeball27 |
General Discussion
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7 |
14,067 |
11-30-2010, 08:51 AM |
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Thread: Not much fun...
Post: RE: Not much fun...
For a game in which I was so scared of dying, I only died 5 times. 3 were due to monsters, 1 to a misstep, and once was a suicide because I didn't want to face a monster. |
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Eyeball27 |
General Discussion
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15 |
13,311 |
11-30-2010, 08:36 AM |
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Thread: Complaint about how the game handles failure
Post: RE: Complaint about how the game handles failure
I didn't need any incentive. The pure terror that those monsters inspired in me always made me run or hide, I never considered "dying" to remove the challenge. Plus, say there's one monster that conti... |
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Eyeball27 |
General Discussion
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5 |
4,785 |
11-30-2010, 08:34 AM |
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Thread: Amnesia killed the horror genre
Post: RE: Amnesia killed the horror genre
they set the bar very high. Penumbra dosen't even compare in my opinion. I really hope they stick to horror because they seem to be the only developer that knows what they're doing. |
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Eyeball27 |
General Discussion
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184 |
252,954 |
11-30-2010, 08:29 AM |
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Thread: Help with sound problem
Post: RE: Help with sound problem
Problem solved. Turns out I had some random sound entities hidden in a pillar of all things D: |
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Eyeball27 |
Custom Stories, TCs & Mods
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5 |
4,134 |
11-30-2010, 01:21 AM |
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Thread: Help with sound problem
Post: RE: Help with sound problem
That entire function is tied to a script area, if that's what you mean...
Again, I don't think this is a script problem, as the problem persists even when I've removed the sound cue from it. (and ye... |
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Eyeball27 |
Custom Stories, TCs & Mods
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5 |
4,134 |
11-29-2010, 11:03 PM |
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Thread: Help with sound problem
Post: RE: Help with sound problem
Here is the portion with the sound cue. (scare_whine_loop1)
Code:void collideroom1(string &in asParent, string &in asChild, int alState)
{
SetS... |
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Eyeball27 |
Custom Stories, TCs & Mods
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5 |
4,134 |
11-29-2010, 07:08 PM |
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Thread: Help with sound problem
Post: Help with sound problem
I added a music cue into my script, and it works perfectly, however, whenver I start my map this music cue, even though untriggered, will play 4 instances of itself simultaneously, making it not only ... |
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Eyeball27 |
Custom Stories, TCs & Mods
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5 |
4,134 |
11-28-2010, 11:40 PM |
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Thread: Making the player look at something?
Post: RE: Making the player look at something?
(11-28-2010, 09:12 AM)Hooumeri Wrote: Hey.this is the script
Code:void StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string &asAtTargetCallback);
st... |
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Eyeball27 |
Custom Stories, TCs & Mods
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4 |
4,541 |
11-28-2010, 09:09 PM |
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Thread: Making the player look at something?
Post: RE: Making the player look at something?
I've searched multiple times, and found nothing. Your 7 questions post didn't help, either. I know what script to use, I just need some clarification on the values and how to properly set it up. |
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Eyeball27 |
Custom Stories, TCs & Mods
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4 |
4,541 |
11-28-2010, 08:50 AM |
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Thread: Haunted (L'antre de la peur)
Post: RE: Haunted (L'antre de la peur)
Puzzles were hard and well made, and overall it was very scary. My only criticism is the overlapping textures, and the fact that all the notes I found were blank. Don't know if that was intentional. |
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Eyeball27 |
Showcase
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58 |
97,857 |
11-28-2010, 08:11 AM |
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Thread: Making the player look at something?
Post: Making the player look at something?
In the game, scary events will have a script that forces the player to look at them. How do I set this up? |
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Eyeball27 |
Custom Stories, TCs & Mods
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4 |
4,541 |
11-28-2010, 07:23 AM |