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Post Author Forum Replies Views Posted [asc]
    Thread: A missing file - Desura
Post: RE: A missing file - Desura

MSVCP100.dll comes with .net framework 4 I belive among many others
Tony32 Technical Support - Amnesia: A Machine for Pigs 24 21,200 09-11-2013, 03:04 PM
    Thread: Locked myself ?
Post: RE: Stuck in room

Happened to me as well. I reported it to frictionalgames and they said it's gonna be fixed in the next patch :) Quote: Hi,thanks for letting us know, we have had it reported on the forum as well. Su...
Tony32 Technical Support - Amnesia: A Machine for Pigs 15 14,193 09-10-2013, 07:12 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Part 2

Woot woot? I really hope it's true. Fictional is so.. Cryptic.
Tony32 General Discussion 3,906 3,954,040 05-06-2013, 08:57 PM
    Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion

Download from moddb is broken D:
Tony32 Showcase 353 574,027 11-07-2012, 03:24 PM
    Thread: Abduction: Chapter 3 [RELEASE]
Post: RE: Abduction: Chapter 3 [RELEASE]

Me and my friends have been playing this one over skype for a long time and we just finished playing it. There was many, many moments we had to shut down the game cause we didn't dare to play anymore ...
Tony32 Showcase 246 286,685 09-12-2011, 05:39 PM
    Thread: Abduction: Chapter 3 [RELEASE]
Post: RE: Abduction: Chapter 3 [RELEASE]

How do I restart the current map im on now when I installed Justine? I want this to work :P
Tony32 Showcase 246 286,685 06-14-2011, 09:55 PM
    Thread: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included)
Post: RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 dow...

Spoiler below! There are 4 pressure plates, and 4 numbers (5 brothers, 7th province, 3 Gods Festival, 9 days). There is also a set of capitalized letters on the second page which form a sc...
Tony32 Showcase 145 161,768 06-14-2011, 08:46 PM
    Thread: Abduction: Chapter 3 [RELEASE]
Post: RE: Abduction: Chapter 3 [RELEASE]

I never got it working so I re-installed the game and now it works on the unpatched version!
Tony32 Showcase 246 286,685 06-09-2011, 06:59 PM
    Thread: Abduction: Chapter 3 [RELEASE]
Post: RE: Abduction: Chapter 3 [RELEASE]

I know how to install custom stories but the lastest 1.0.7 doesn't show up in custom stories for me.. (i've got patch 1.01 Amnesia) It works for my friend that have unpatched version :S
Tony32 Showcase 246 286,685 06-09-2011, 05:46 PM
    Thread: (Download) Infected from Penumbra (update sound and movespeed fixed)
Post: RE: (Download) Infected from Penumbra (update soun...

It's a great port, but I can't make it follow pathnodes. My pathnodes work great if I set them on an ordinary grunt. Is it a known problem?
Tony32 Custom Stories, TCs & Mods 19 25,579 02-17-2011, 11:11 AM
    Thread: Multiplayer/Co-Op & Frictional Games? NO!!!
Post: RE: Suggestion for multiplayer

Amnesia (2 player or more) expansion would be awesome.. Two players walking around together during the story and hide from the scary monsters would be so much fun. Of course it would be little less sc...
Tony32 General Discussion 719 689,398 01-23-2011, 04:38 PM
    Thread: [SOLVED] Setting message on interacting with entity
Post: RE: [SOLVED] Setting message on interacting with e...

Nice. Useful to me ^^ Thanks :)
Tony32 Custom Stories, TCs & Mods 5 5,483 01-19-2011, 02:44 PM
    Thread: Could need some help with my custom story
Post: RE: Could need some help with my custom story

Looks quite good. Just a little to much free space.. Needs a little bit more furniture and such. Otherwise, great work! =)
Tony32 Custom Stories, TCs & Mods 19 15,341 01-19-2011, 02:34 PM
    Thread: An Incredible Idea
Post: RE: An Incredible Idea

I agree with this. Many times me and my friends have used the ESC key or tab when we panic.. Disabling that would make us crap our pants lol. If it could be implemented, I would love it.
Tony32 Custom Stories, TCs & Mods 26 20,598 01-19-2011, 02:24 PM
    Thread: Okay seriously... how did he see me???
Post: RE: Okay seriously... how did he see me???

If you don't want the monster to see you, just disable him from seeing/hearing the player from within the map editor. That way he will follow his path, but ignore the player.
Tony32 Custom Stories, TCs & Mods 3 3,797 01-17-2011, 10:47 AM
    Thread: Frontcannon's Maps -- The Magic Rooms - Part 1 & 2 available!
Post: RE: Frontcannon's Maps -- The Magic Rooms - Part 1...

Me and my friends just played it. Very nice mapping and I like the kind of new thinking. Good scripts and such. Great work!
Tony32 Showcase 40 59,424 01-15-2011, 10:15 PM
    Thread: Scripts Recollection
Post: RE: Scripts Recollection

I think this thread should be stickied. Great source of info ::shy:
Tony32 Development Articles 115 151,285 01-13-2011, 04:21 PM
    Thread: How to make encounters?
Post: RE: How to make encounters?

(09-15-2010, 02:31 PM)jens Wrote: the enemy will disable by himself when he has walked his path and you are not in a position where you can see him. Is that true? If so, nice ^^ Thanks :)
Tony32 Custom Stories, TCs & Mods 15 15,944 01-12-2011, 02:46 PM
    Thread: Playing different music in different areas
Post: Playing different music in different areas

Hello again, yet I've stumbled on another problem. This time I'm wondering how the music playing really works for different rooms. I've read that the built in sound in the level editor is bad for this...
Tony32 Custom Stories, TCs & Mods 4 4,323 01-11-2011, 09:02 PM
    Thread: un-lit one lamp = un-lit all others
Post: RE: un-lit one lamp = un-lit all others

(01-11-2011, 08:38 PM)Frontcannon Wrote: Using a for loop for only 4 entities? How decadent :D I used 5 just in the example, it's really 10 lamps + - :)
Tony32 Custom Stories, TCs & Mods 7 5,860 01-11-2011, 08:40 PM