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Thread: Statue wont deactivate
Post: Statue wont deactivate
Hey guys,
I'm using the deformed man statue from TDD and I want it to be invisible from start but activate at a later point. However unticking the active box in the leveleditor doesn't do anything fo... |
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pawsUp1703 |
Custom Stories, TCs & Mods - Development
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1 |
2,693 |
10-01-2016, 11:23 AM |
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Thread: Dinkywretch Problem
Post: RE: Dinkywretch Problem
(07-12-2016, 04:46 AM)Mudbill Wrote: I forget which pigman monster is the actual working one because I know there are several ones and some are for cutscenes and some aren't used. Did you try the ma... |
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pawsUp1703 |
Development Support
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5 |
3,665 |
07-12-2016, 02:56 PM |
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Thread: Dinkywretch Problem
Post: Dinkywretch Problem
Hey guys,
so I wanted to use the Dinkywretch in my custom story.
I updated the game to 1.3 and also use the 1.3 Editor version.
I opened the Dinkywretch.ent and resaved it with the model editor.
Bu... |
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pawsUp1703 |
Development Support
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5 |
3,665 |
07-11-2016, 10:47 PM |
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Thread: Amnesia: The Aura
Post: RE: Amnesia: The Aura
(01-02-2014, 07:33 PM)daortir Wrote: Yes I am ^^. The same derpy dude with the name no one can spell but I'm gettin used to it xD
whoops I'm sorry for spelling it wrong :D Well anyways thanks for th... |
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pawsUp1703 |
Custom Stories, TCs & Mods - Development
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5 |
5,162 |
01-02-2014, 08:30 PM |
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Thread: Amnesia: The Aura
Post: RE: Amnesia: The Aura
Thank you very much :)
Well the story will focus on the mithras cult and the orbs and is set in the same time as the dark descent,
Off Topic: Are you the same daotir who commented on moddb? I guess ... |
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pawsUp1703 |
Custom Stories, TCs & Mods - Development
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5 |
5,162 |
01-02-2014, 07:32 PM |
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Thread: Amnesia: The Aura
Post: Amnesia: The Aura
Amnesia: The Aura
So the last weeks I was working on a mod and finally felt like sharing some screenshots of it.
It's nowhere near completion, but I'd like to have some feedback.
So feel free to give... |
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pawsUp1703 |
Custom Stories, TCs & Mods - Development
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5 |
5,162 |
01-02-2014, 06:19 PM |
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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
So I was quite a long time not working with the hpl2 engine but some weeks ago I started a small custom story and wanted to share some screenshots of it:
[Image: http://2.bp.blogspot.com/-FOryqqg6Fc... |
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pawsUp1703 |
Custom Stories, TCs & Mods - Development
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2,822 |
3,020,555 |
12-13-2013, 05:35 PM |
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Thread: Enemy Patrol Problem
Post: Enemy Patrol Problem
Hey guys,
So I was using this guide to set up a grunt that patrols his route more than just once, but it just won't work.
I set ActivationDistance to 1000 and added <Var Name="AutoRemoveAtPathEn... |
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pawsUp1703 |
Development Support
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1 |
2,551 |
12-13-2013, 05:29 PM |
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Thread: Changing menu loading screen
Post: Changing menu loading screen
I'm making a full conversionis there a way to change the menu loading screen without replacing the .jpg in graphics folder?
I looked through the config files but couldn't find an entry for the path o... |
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pawsUp1703 |
Development Support
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0 |
1,717 |
12-29-2011, 12:04 PM |
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Thread: Collide Callback multiple times problem
Post: RE: Collide Callback multiple times problem
(12-27-2011, 06:04 PM)pawsUp1703 Wrote: (12-26-2011, 11:24 PM)palistov Wrote: The collision callbacks you declare in OnStart shouldn't be removed if you leave the map before triggering them. If yo... |
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pawsUp1703 |
Development Support
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8 |
6,970 |
12-28-2011, 03:45 PM |
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Thread: How to change main menu Logo
Post: RE: How to change main menu Logo
(12-27-2011, 11:09 PM)Your Computer Wrote: In menu.cfg, look for Main::MenuLogo. Type in the file name of the image in that. Then place the image in one of the folders listed in your story's resourc... |
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pawsUp1703 |
Development Support
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2 |
2,855 |
12-28-2011, 03:42 PM |
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Thread: How to change main menu Logo
Post: How to change main menu Logo
I'm doing a full conversion and I'm wondering in which config file the location of the menu logo is declared as I want to add a special logo for my full conersion without overwriting the default one.
... |
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pawsUp1703 |
Development Support
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2 |
2,855 |
12-27-2011, 10:08 PM |
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Thread: Collide Callback multiple times problem
Post: RE: Collide Callback multiple times problem
(12-26-2011, 11:24 PM)palistov Wrote: The collision callbacks you declare in OnStart shouldn't be removed if you leave the map before triggering them. If you find otherwise, try using a local variab... |
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pawsUp1703 |
Development Support
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8 |
6,970 |
12-27-2011, 06:04 PM |
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Thread: Collide Callback multiple times problem
Post: RE: Collide Callback multiple times problem
(12-26-2011, 08:33 PM)Khyrpa Wrote: Put it to OnStart instead of OnEnter so it only triggers the first time the map is loadedThats not possible since some of these maps are maps where you can enter ... |
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pawsUp1703 |
Development Support
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8 |
6,970 |
12-26-2011, 08:54 PM |
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Thread: Collide Callback multiple times problem
Post: Collide Callback multiple times problem
So I have a problem with all my entitycollide callbacks
When you don't change the map you can only activate it once as I want it to be, the callback is deleted afterwards.
But when you change maps and... |
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pawsUp1703 |
Development Support
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8 |
6,970 |
12-26-2011, 08:18 PM |
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Thread: Custom story not working after installing justine
Post: RE: Custom story not working after installing just...
(12-13-2011, 04:46 PM)Your Computer Wrote: Sounds like you didn't correctly set up your full conversion. Go here and verify the differences.As I said it worked before I installed justine... and I di... |
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pawsUp1703 |
Development Support
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6 |
5,944 |
12-13-2011, 04:55 PM |
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Thread: Custom story not working after installing justine
Post: RE: Custom story not working after installing just...
(12-13-2011, 03:58 PM)nemesis567 Wrote: How are you trying to start your CS? Are you using Justine itself or Amnesia:The Dark Descent?I start my custom story by clicking on a seperate .bat that star... |
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pawsUp1703 |
Development Support
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6 |
5,944 |
12-13-2011, 04:03 PM |
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Thread: Custom story not working after installing justine
Post: Custom story not working after installing justine
I have a big problem, i can't start my own custom story, which is a full conversation, after I installed the patch that adds justine to the game... anyone knows what causes this problem?
The game cra... |
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pawsUp1703 |
Development Support
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6 |
5,944 |
12-13-2011, 03:56 PM |
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Thread: Full Conversation Problem
Post: Full Conversation Problem
Hey
I'm doing a Full Conversation and I changed the path for the starting map in the main_init so it loads my custom story instead of amnesia
but I get an error message that it can't load this world f... |
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pawsUp1703 |
Development Support
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1 |
3,011 |
06-26-2011, 06:28 PM |
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Thread: The Illusionists Mansion Demo
Post: RE: The Illusionists Mansion Demo
(03-28-2011, 03:35 AM)genmills Wrote: I really like this custom game! The only problem is I am completely stuck. :( Can I get some help? Here is where I am:
Spoiler below!
I can't re... |
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pawsUp1703 |
Showcase
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33 |
43,401 |
03-29-2011, 07:40 PM |