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    Thread: i just dont get it...?
Post: RE: i just dont get it...?

Here's an example script. What it does is when you walk into a script box named "area1" it will set a skull to active or visible and give sanity damage. Now for the break down. Under the void Onsta...
Crunchygoblin Custom Stories, TCs & Mods 3 3,589 02-13-2011, 10:43 PM
    Thread: Map not running script?
Post: RE: Map not running script?

Ya, im looking in the same folder, but nothings there. And it still runs the map.
Crunchygoblin Custom Stories, TCs & Mods 3 3,101 02-08-2011, 08:28 PM
    Thread: Map not running script?
Post: Map not running script?

There's to strange things happening that haven't happened before. The first being when I save my map in the folder, it doesn't appear visible when I go and look for it. It does appear visible if I use...
Crunchygoblin Custom Stories, TCs & Mods 3 3,101 02-08-2011, 07:55 PM
    Thread: Particle Systems
Post: Particle Systems

Is there a way to activate a particle system the same way you can with a entity. something like SetActiveParticleSystem ("Blah blah")
Crunchygoblin Custom Stories, TCs & Mods 5 4,342 02-07-2011, 10:20 PM
    Thread: Setting new spawn point?
Post: RE: Setting new spawn point?

Problem is, I don't know the scripting to do that. Anyone the scripting?
Crunchygoblin Custom Stories, TCs & Mods 5 4,813 02-02-2011, 02:08 AM
    Thread: Setting new spawn point?
Post: RE: Setting new spawn point?

Not sure how to use them, I looked at the game scripting, but its too complicated.
Crunchygoblin Custom Stories, TCs & Mods 5 4,813 02-02-2011, 12:09 AM
    Thread: Setting new spawn point?
Post: Setting new spawn point?

How do I change what player start the player will spawn at after he dies?
Crunchygoblin Custom Stories, TCs & Mods 5 4,813 02-01-2011, 11:56 PM
    Thread: Checkpoints
Post: Checkpoints

I can't figure out checkpoints. I looked that the games script, but I don't understand. Whats the easiest way to script checkpoints?
Crunchygoblin Custom Stories, TCs & Mods 0 1,880 01-29-2011, 11:58 PM
    Thread: Question About pathnodes
Post: RE: Question About pathnodes

About what I'm asking, If I put down a set of pathnodes, but don't have any scrpting related to them, will the monster skill use them to navigate around obstacles when chasing you?
Crunchygoblin Custom Stories, TCs & Mods 7 6,398 01-28-2011, 09:21 PM
    Thread: Question About pathnodes
Post: Question About pathnodes

I know how to make a monster follow path nodes and it will use the nodes to go around things. What im wondering is, will the monster still use the path nodes to get to you, if there isn't any script r...
Crunchygoblin Custom Stories, TCs & Mods 7 6,398 01-28-2011, 02:39 AM
    Thread: I Just Don't Understand
Post: RE: I Just Don't Understand

Tried different values but the door still just twitches open a little then closes.
Crunchygoblin Custom Stories, TCs & Mods 10 8,585 01-17-2011, 09:38 PM
    Thread: I Just Don't Understand
Post: RE: I Just Don't Understand

Success!!! Just one thing tho, the door doesn't really open. It twitches open a little. I've played with the forces and this is what I got. AddPropForce("door1", 0.0f, 0.0f, 150.0f, "local");
Crunchygoblin Custom Stories, TCs & Mods 10 8,585 01-17-2011, 09:19 AM
    Thread: I Just Don't Understand
Post: RE: I Just Don't Understand

I've looked at the main games scripting, but it kind of over whelming. that why I'd like to see a map and scripting for that map.
Crunchygoblin Custom Stories, TCs & Mods 10 8,585 01-16-2011, 12:11 PM
    Thread: I Just Don't Understand
Post: I Just Don't Understand

I'm wondering if someone could make a small room with a door that opens when you walk into a the corner. And then send a download link. Feel free to add anything else you feel would be beneficial to l...
Crunchygoblin Custom Stories, TCs & Mods 10 8,585 01-15-2011, 11:30 PM
    Thread: Amnesia Editor .dll problems
Post: Amnesia Editor .dll problems

I'm trying to use the level editor but when I go to run it I got an error saying i was missing GLEW32.dll So i downloaded it and out it in my system 32 directory. Then i tried running again and got th...
Crunchygoblin Technical Support - Amnesia: The Dark Descent 3 9,743 01-13-2011, 12:07 AM