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    Thread: What would you do if you were in Daniel's position?
Post: RE: What would you do if you were in Daniel's posi...

I would have been waaaaaaaay too scared to get close enough to use saws. (And, I think most people on here would too, if they were honest) I would have given up and turned around when I read my own ...
LSunday General Discussion 77 69,094 04-18-2011, 01:33 AM
    Thread: Can't exit cistern
Post: RE: Can't exit cistern

It's an insanity event- if you are too insane it happens. It tends to happen if you go to the morgue first because... well, who doesn't leave the morgue as a babbling wreck? But it can happen if you...
LSunday Hints, help and spoilers 11 10,048 03-27-2011, 12:10 AM
    Thread: A "Doctor Who" mod would be perfect!
Post: RE: A "Doctor Who" mod would be perfect!

Amnesia's atmosphere and light system would be perfect for the angels. And, I think the basis for a script for not moving in the dark is already in place. Maybe a remodelling of the grunts, with one...
LSunday Custom Stories, TCs & Mods 6 6,971 02-27-2011, 12:01 AM
    Thread: The most scariest enemy
Post: RE: The most scariest enemy

I said water lurker simply because it influenced my behavior for the most time. I didn't get the one in the Cistern, because that only happens if your sanity is too low, so I only had to deal with th...
LSunday General Discussion 69 75,153 02-25-2011, 03:55 AM
    Thread: Feedback wanted: Some questions on Ending (spoilerish)
Post: RE: Feedback wanted: Some questions on Ending (spo...

I felt for Daniel more than most people seem to- I seem to be one of a few people who remembers to factor in the time period in my judgement. If it had been set in modern times i would be significant...
LSunday Hints, help and spoilers 111 124,919 02-22-2011, 06:35 AM
    Thread: A new Age of terror thanks to Frictional?
Post: RE: A new Age of terror thanks to Frictional?

That's why indie games tend to be where new trends start- if a new game comes out that does really well despite not being hugely advertised, people notice, think "what made it work?" and try it again....
LSunday General Discussion 10 9,065 02-21-2011, 05:07 AM
    Thread: How do I do [X] questions here
Post: RE: How do I do [X] questions here

Ahhh! Now it works!
LSunday Custom Stories, TCs & Mods 9 6,026 02-21-2011, 04:53 AM
    Thread: How do I do [X] questions here
Post: RE: A few probably simple problems

This is the full code, if anyone can find a problem with it; void OnStart() { AddEntityCollideCallback("Player", "Ceiling_collapse", "Collide_Area", true, 1); } void Collide_Area(string &in asP...
LSunday Custom Stories, TCs & Mods 9 6,026 02-21-2011, 02:09 AM
    Thread: Multiplayer/Co-Op & Frictional Games? NO!!!
Post: RE: Amnesia should have CO-OP... ;P

Amusingly, the only sentence of your post that came off as weird was the one hoping it wasn't weird. :P And, like I've said a few times, it's not necessarily about getting the fear in the exact same...
LSunday General Discussion 719 689,366 02-21-2011, 12:37 AM
    Thread: Multiplayer/Co-Op & Frictional Games? NO!!!
Post: RE: Amnesia should have CO-OP... ;P

Atmosphere and style doesn't mean that it plays on the same fears. "Atmosphere" means dark, creepy, spooky noise, etc. "Style" means the basic gameplay mechanics such as the opening of the cabinets ...
LSunday General Discussion 719 689,366 02-21-2011, 12:25 AM
    Thread: How do I do [X] questions here
Post: RE: A few probably simple problems

Now I keep getting an "expected '('" error, which is what i was originally trying to fix when i started deleting/adding stuff from the code. The area it's giving to me as the 'problem' is the void Co...
LSunday Custom Stories, TCs & Mods 9 6,026 02-21-2011, 12:21 AM
    Thread: How do I do [X] questions here
Post: RE: A few probably simple problems

I'm going to save the world another "how do I do X?" thread and ask here (especially because i'm not even sure it's possible). Is there a way to make a plane active/inactive, or if not, to move it? ...
LSunday Custom Stories, TCs & Mods 9 6,026 02-20-2011, 04:33 PM
    Thread: Small cute kitteh
Post: RE: Small cute kitteh

I don't know... a small kitten would be a way to prevent nightmares. I'd sure be happy if youtube gave me some of those to stop my panic.
LSunday General Discussion 6 5,264 02-20-2011, 12:29 AM
    Thread: No "Hpl2 editor" tab in launcher
Post: RE: No "Hpl2 editor" tab in launcher

Just remember that all the files work the same way, except on the Mac version, they are only accessed through the "show package contents" option.
LSunday Mac - ATDD 12 16,242 02-19-2011, 11:38 PM
    Thread: A new Age of terror thanks to Frictional?
Post: RE: A new Age of terror thanks to Frictional?

No, it'll be 'wow, I can't believe this was done by only 10 people.' And I certainly hope games start turning towards this style. I'm getting tired of the lack of quality puzzle games in the favor o...
LSunday General Discussion 10 9,065 02-19-2011, 10:26 PM
    Thread: Castle Dukenstein (production interrupted)
Post: RE: Castle Dukenstein (production interrupted)

From what I've seen, I'd suggest a few boxlights, since some of the rooms are a little too dark. pre-lit areas should at least have a point light covering most of the room.
LSunday Custom Stories, TCs & Mods 5 4,724 02-19-2011, 07:44 PM
    Thread: Reaction Pictures and Lets Plays?
Post: RE: Reaction Pictures and Lets Plays?

(02-17-2011, 03:33 AM)Tintin Wrote: Ah, cool. Thanks for the clarification. LSunday, thanks for the link. I enjoyed Mangamix's Let's Plays of both Amnesia and the Penumbra games. I do have to say s...
LSunday General Discussion 30 24,630 02-18-2011, 03:02 AM
    Thread: First encounter with the Water Monster
Post: RE: First encounter with the Water Monster

Yeah- I jumped in the water because the hand didn't appear when I went over them to see if I could move them. I was shitting myself. Especially because I failed at the throw, and dropped the body r...
LSunday Hints, help and spoilers 22 25,181 02-17-2011, 02:07 PM
    Thread: two bridges in the cistern
Post: RE: two bridges in the cistern

The pipes have to cover particular holes- the two on the left, the middle one, and the two going sideways. I think the pipes lock in place if you got the right combination.
LSunday Hints, help and spoilers 2 3,191 02-16-2011, 04:50 AM
    Thread: The North American box art is terrible
Post: RE: The North American box art is terrible

...And the unfortunately large percentage of Americans who fall for it. I don't blame the stupidity of marketing departments- they know what sells. Same with the media in general- they wouldn't do i...
LSunday General Discussion 109 124,188 02-16-2011, 02:18 AM