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    Thread: scripting: check if treasure chest is open
Post: RE: scripting: check if treasure chest is open

(03-25-2011, 05:23 PM)Pandemoneus Wrote: For doors you should just use Code:if (GetSwingDoorClosed(string &asName) == false) //door NOT closed { ...do something... } [edit] Or if you don't want ...
Samuelblitz Custom Stories, TCs & Mods 6 6,344 03-25-2011, 05:38 PM
    Thread: scripting: check if treasure chest is open
Post: RE: scripting: check if treasure chest is open

I am sorry for asking in this thread, but i figured since this thread is exactly what i'm trying to do, i shouldn't make a new topic. I am trying to make it so when the player walks into a room, they ...
Samuelblitz Custom Stories, TCs & Mods 6 6,344 03-25-2011, 05:10 PM
    Thread: UNTITLED (New Custom Story) W.I.P.
Post: RE: UNTITLED (New Custom Story) W.I.P.

(03-09-2011, 11:07 PM)Russ Money Wrote: (03-09-2011, 10:52 PM)Samuelblitz Wrote: Also, i hope it is okay if i ask some questions in this thread? I am still just learning some basics about custom s...
Samuelblitz Custom Stories, TCs & Mods - Development 3 6,257 03-10-2011, 01:31 AM
    Thread: UNTITLED (New Custom Story) W.I.P.
Post: UNTITLED (New Custom Story) W.I.P.

Hello everyone, i'm kind of new to this forum but i decided i would create a thread about my FIRST custom story that i have been working on. UNTITLED Description: The entire story will contain arou...
Samuelblitz Custom Stories, TCs & Mods - Development 3 6,257 03-09-2011, 10:52 PM
    Thread: Gandalf's scripting questions thread
Post: RE: Gandalf's scripting questions thread

(03-05-2011, 03:31 AM)gandalf91 Wrote: Lol, I just might take you up on that. Anyway, just looks like I have one more quick question for tonight. It seems I've learned to use basic "EntityCollide" c...
Samuelblitz Custom Stories, TCs & Mods 12 10,724 03-05-2011, 04:05 AM
    Thread: Music Use Rules?
Post: Music Use Rules?

I have a quick question about music in custom stories, would it be completely out of the question to use music created by someone else if you gave credit? Obviously not if you were going to sell the ...
Samuelblitz Custom Stories, TCs & Mods 2 2,970 03-03-2011, 02:35 AM
    Thread: Adding a Sound Triggered by an Area
Post: RE: Adding a Sound Triggered by an Area

(03-02-2011, 09:45 PM)Nye Wrote: (03-02-2011, 09:37 PM)Samuelblitz Wrote: (03-02-2011, 08:17 AM)Russ Money Wrote: Quote:enabled.snt is one of the grunt's sound files and i tried the fade at 0.0f...
Samuelblitz Custom Stories, TCs & Mods 9 11,559 03-03-2011, 12:09 AM
    Thread: Adding a Sound Triggered by an Area
Post: RE: Adding a Sound Triggered by an Area

(03-02-2011, 08:17 AM)Russ Money Wrote: Quote:enabled.snt is one of the grunt's sound files and i tried the fade at 0.0f but still no sound in-game, just out of curiosity, is this a common problem?...
Samuelblitz Custom Stories, TCs & Mods 9 11,559 03-02-2011, 09:37 PM
    Thread: Adding a Sound Triggered by an Area
Post: RE: Adding a Sound Triggered by an Area

(03-01-2011, 04:01 AM)Russ Money Wrote: Which sound .snt are trying to use specifically? Also, maybe try changing the fade to something quicker than six seconds, try PlaySoundAtEntity("", "enabled...
Samuelblitz Custom Stories, TCs & Mods 9 11,559 03-01-2011, 09:43 PM
    Thread: Adding a Sound Triggered by an Area
Post: RE: Adding a Sound Triggered by an Area

(03-01-2011, 02:39 AM)Russ Money Wrote: You could try adding a sound entity near the shelf and make it play the .snt you want it to. Then just change the "sloped_square_shelf_1" to "sound_1", as ma...
Samuelblitz Custom Stories, TCs & Mods 9 11,559 03-01-2011, 03:55 AM
    Thread: Adding a Sound Triggered by an Area
Post: Adding a Sound Triggered by an Area

Hello everyone, i'm pretty new to scripting / amnesia editing in general and there's one thing im confused about right now. I have a fairly basic map set up right now with some basic scripts being us...
Samuelblitz Custom Stories, TCs & Mods 9 11,559 03-01-2011, 12:48 AM
    Thread: HPL Editor Suite for Mac OS X (Updates 2011-02-19)
Post: RE: HPL Editor Suite for Mac OS X (Updates 2011-02...

The update helped a lot but after using the editor for a few days now i still see some recurring bugs: - the preview box for any selected object is solid gray, the pictures only come back if i click ...
Samuelblitz Custom Stories, TCs & Mods 22 32,757 02-24-2011, 11:27 PM
    Thread: [Solved] Amnesia Patcher 1.0.1.2 Quitting
Post: RE: Amnesia Patcher 1.0.1.2 Quitting

(02-12-2011, 02:31 PM)Urkle Wrote: Can you send me that crash reporter file?? /Users/samuelblitt/Library/Logs/CrashReporter/mojopatch_2011-02-11-192531_samuel-blitts-macbook.crash Alright i opened ...
Samuelblitz Mac - ATDD 8 10,986 02-12-2011, 05:53 PM
    Thread: [Solved] Amnesia Patcher 1.0.1.2 Quitting
Post: RE: Amnesia Patcher 1.0.1.2 Quitting

(02-12-2011, 01:18 AM)Urkle Wrote: Can you run the Console application located in /Applications/Utilities/ And then run the patched and copy/paste the new entires that show up in the log. Im wonde...
Samuelblitz Mac - ATDD 8 10,986 02-12-2011, 01:23 AM
    Thread: [Solved] Amnesia Patcher 1.0.1.2 Quitting
Post: RE: Amnesia Patcher 1.0.1.2 Quitting

(02-12-2011, 12:16 AM)Urkle Wrote: Can you provide your system details? (Version of OS X and processor type (PPC, Intel)) Also, where did you purchase Amnesia from? I'm running Mac OS X 10.5.8 on a...
Samuelblitz Mac - ATDD 8 10,986 02-12-2011, 01:02 AM
    Thread: [Solved] Amnesia Patcher 1.0.1.2 Quitting
Post: [Solved] Amnesia Patcher 1.0.1.2 Quitting

Alright, so after playing amnesia on my macbook for a while i realized a level editor existed and i wanted to give it a try. So i found the right tutorials and downloaded the 1.0.1.2 game patch but fo...
Samuelblitz Mac - ATDD 8 10,986 02-11-2011, 11:16 PM