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Post Author Forum Replies Views Posted [asc]
    Thread: make a monster de-spawn?
Post: RE: make a monster de-spawn?

It might be even better to use FadeEnemyToSmoke(string& asName, bool abPlaySound); if you want effects as well. With SetEntityActive(), he'd simply disappear into thin area whereas FadeEnemyToSmok...
Roenlond Development Support 5 5,376 08-06-2011, 12:29 PM
    Thread: Set wall passive
Post: RE: Set wall passive

SetEntityActive("wand_2", false); will set the entity to inactive.
Roenlond Development Support 6 4,109 08-02-2011, 11:31 AM
    Thread: Light behind wall[solved]
Post: RE: Light behind wall

(07-31-2011, 11:43 AM)Ongka Wrote: You can't fix it. you have to place it far enough away from the next room. You can work around it by using small point lights and spotlights casting shadows, howev...
Roenlond Development Support 3 3,085 07-31-2011, 01:02 PM
    Thread: Invisible walls
Post: RE: Invisible walls

There's one block box in the technical category that ends with _nochar - that will only block entities and such, not the player - while the one above it will only block the player, not entities.
Roenlond Development Support 4 4,871 07-29-2011, 11:48 PM
    Thread: Made a Tutorial on the Wiki
Post: RE: Made a Tutorial on the Wiki

Agreed with DRedshot. It's a really good tutorial. Thanks for your contribution! :)
Roenlond Custom Stories, TCs & Mods - Development 4 4,075 07-29-2011, 11:35 PM
    Thread: Nearly lost my dinner...
Post: RE: Nearly lost my dinner...

The demo isn't everything - it gets even better later on.
Roenlond General Discussion 2 3,833 07-28-2011, 03:49 PM
    Thread: Developer Mode
Post: RE: Developer Mode

Developer mode can still be used, you don't need to specify a certain map to load and disable the menu. It is still extremely useful. For example, when scripting an enemy - would you rather be chased ...
Roenlond Development Support 7 5,725 07-28-2011, 10:56 AM
    Thread: Levers
Post: RE: Levers

Debug messages are really helpful to try and determine where the problem is in your script. You turn on debug messages by pressing F1 while in-game if you are in a dev environment (which you really sh...
Roenlond Development Support 13 9,918 07-27-2011, 10:46 PM
    Thread: Levers
Post: RE: Levers

void OnStart() { SetEntityConnectionStateChangeCallback("Slaver_Lever", "Lever_Slaver"); } void Lever_Slaver(string &in asEntity, int alState) { if (alState == 1) { SetSwi...
Roenlond Development Support 13 9,918 07-27-2011, 10:14 PM
    Thread: Anyone Need Help? (Thread #2)
Post: RE: Anyone Need Help? (Thread #2)

zecuro, I downloaded the .hps from before posting it as a text reply, but I forgot to reply. I saw very strange text there that really doesn't below, what are you using to edit this script files?
Roenlond Custom Stories, TCs & Mods - Development 40 35,375 07-25-2011, 11:53 PM
    Thread: I'm back, with a new custom story and another question! [SOLVED]
Post: RE: I'm back, with a new custom story and another ...

When you pick up the lantern in map 1, set a global variable to 1 and check if that variable is 1 when you click on the door.
Roenlond Development Support 9 6,692 07-25-2011, 11:51 PM
    Thread: fatal error!!!!!!!!!!
Post: RE: fatal error!!!!!!!!!!

Post the script file third test.hps inside [code] tags.
Roenlond Development Support 4 3,883 07-25-2011, 08:15 PM
    Thread: Forgot to back-up game.cfg
Post: RE: Forgot to back-up game.cfg

I have, three or four times :) It's amazing.
Roenlond Technical Support - Amnesia: The Dark Descent 3 5,288 07-25-2011, 11:54 AM
    Thread: Forgot to back-up game.cfg
Post: RE: Forgot to back-up game.cfg

(07-25-2011, 11:34 AM)Nericcia Wrote: I've been screwing around with the game.cfg file & forgot to make a back-up of it. So could anyone please upload the custom/normal/default game.cfg file? :D...
Roenlond Technical Support - Amnesia: The Dark Descent 3 5,288 07-25-2011, 11:37 AM
    Thread: What do you think of the game's length?
Post: RE: What do you think of the game's length?

Considering that I was never able to play for multiple hours in a row coupled with me crawling forward the first time around, the length was absolutely perfect. Longer story would probably leave me wi...
Roenlond General Discussion 131 167,432 07-25-2011, 11:08 AM
    Thread: Amnesia 101
Post: RE: Amnesia 101

palistov: In addition to the billboard guide by Kyle, Khyrpa posted one a while back. In the wakeup section you could post the example by DamnNoHtml in which he made an intro script for waking up.
Roenlond Development Articles 22 54,164 07-25-2011, 11:03 AM
    Thread: Editing .snt files?
Post: RE: Editing .snt files?

Almost all files used in amnesia can be opened with a text editor. .ent, .mat, .config, .snt, .ps, etc and their properties can be changed but in most cases the editors (model editor: .ent, material e...
Roenlond Development Support 3 4,453 07-25-2011, 12:26 AM
    Thread: WHY does it take me 80 minutes to Upload a 7 Minute Video to YouTube?? (HELP!!)
Post: RE: WHY does it take me 80 minutes to Upload a 7 M...

Damn nice work Choskar, I recognized all of the songs that I have heard before without checking the description, so kudos to you. Keep up the good work, I'm sure a lot of people will appreciate it :) ...
Roenlond Off-Topic 9 11,137 07-24-2011, 07:19 PM
    Thread: Xtrons Penumbra model pack v1
Post: RE: Xtrons Penumbra model pack v1

Thanks man :)
Roenlond Development Resources 38 46,256 07-24-2011, 07:09 PM
    Thread: WHY does it take me 80 minutes to Upload a 7 Minute Video to YouTube?? (HELP!!)
Post: RE: WHY does it take me 80 minutes to Upload a 7 M...

Computer specs have very little, if any, impact on upload speed - what you should do is go to speedtest.net and test your connection and show us what you got. If you have bad upload speed, the upload ...
Roenlond Off-Topic 9 11,137 07-24-2011, 03:35 PM