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Thread: French Voices
Post: RE: French Voices
Frictional Games does not have a 'studio'. All members work from their homes. |
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ZyLogicX |
General Discussion
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7 |
7,578 |
05-30-2015, 09:46 PM |
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Thread: 2015-05 Wednesday 15th, SOMA is now in beta
Post: RE: 2015-05 Wednesday 15th, SOMA is now in beta
(04-16-2015, 03:17 PM)i3670 Wrote: It might be the PS4 version, or the option has not been added yet.
It cannot be the PS4, the cursor is clearly displayed on "New Game" option.
Likewise, I very mu... |
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ZyLogicX |
Blog
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63 |
95,265 |
04-16-2015, 03:58 PM |
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Thread: 2015-05 Wednesday 15th, SOMA is now in beta
Post: RE: 2015-05 Wednesday 15th, SOMA is now in beta
I am surprised nobody mentioned the lack of a 'custom story' option on the main menu image. |
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ZyLogicX |
Blog
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63 |
95,265 |
04-16-2015, 02:43 PM |
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Thread: Enigma : Released
Post: RE: Enigma (A Full conversion mod)
Quote:Well.. that's a relief.
Agreed. |
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ZyLogicX |
Custom Stories, TCs & Mods - Development
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53 |
47,311 |
12-17-2014, 11:10 PM |
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Thread: Serious Request! In search of SERIOUS team members for unity horror project
Post: RE: Serious Request! In search of SERIOUS team mem...
(10-25-2014, 10:14 PM)Lazzer Wrote: (10-25-2014, 09:29 PM)ZyLogicX Wrote: Anyone that is considering joining dnalange's team, I would suggest to read these forum posts (post #96 onwards)
http://w... |
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ZyLogicX |
Off-Topic
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30 |
22,383 |
10-26-2014, 12:02 PM |
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Thread: Serious Request! In search of SERIOUS team members for unity horror project
Post: RE: Serious Request! In search of SERIOUS team mem...
Anyone that is considering joining dnalange's team, I would suggest to read these forum posts (post #96 onwards)
http://www.frictionalgames.com/forum/thr...ge-10.html |
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ZyLogicX |
Off-Topic
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30 |
22,383 |
10-25-2014, 09:29 PM |
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Thread: Any modern models here?
Post: RE: Any modern models here?
White Night's models are converted from Penumbra |
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ZyLogicX |
Development Support
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3 |
2,135 |
02-24-2014, 04:08 PM |
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Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)
(02-20-2014, 07:29 PM)Statyk Wrote: Well the thing is with Dead Space 3 is EA stated they made Dead Space 3 more action based than horror to try and "draw in the Mass Effect fans". That's why it flo... |
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ZyLogicX |
Custom Stories, TCs & Mods - Development
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33 |
46,967 |
02-20-2014, 10:56 PM |
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Thread: Penumbra Models without Full Conversion? - Solved
Post: RE: Penumbra Models without Full Conversion?
Yes, you just copy over the selected entities and static_objects into your CS respective 'entities' and 'static_objects'. |
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ZyLogicX |
Development Support
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3 |
2,276 |
01-25-2014, 12:54 AM |
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Thread: 1 error which I can't solve/find?!
Post: RE: 1 error which I can't solve/find?!
Code:void OnStart()
{
void Puzzle (string &in asEntity, int LeverState)
{
if(GetLeverState("Lever1") == -1
&& GetLev... |
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ZyLogicX |
Development Support
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14 |
9,799 |
01-25-2014, 12:49 AM |
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Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
(01-18-2014, 06:44 PM)BossPiggy Wrote: I made some testing, and it seems that i can use the monsters, just not the maid and the gentleman... I loaded them in the model editor and saved. Still didn't... |
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ZyLogicX |
Custom Stories, TCs & Mods - Development
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482 |
682,270 |
01-21-2014, 08:53 PM |
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Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
Yes, there are still some objects that are enlarged. However, most of the static_objects and entities appear to work. |
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ZyLogicX |
Custom Stories, TCs & Mods - Development
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482 |
682,270 |
12-22-2013, 02:12 PM |
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Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)
I have actually been thinking of implementing some sort of 'multiplayer'-aspect into a custom story. You and your friend have 2 different maps, a puzzle for player 1 can only be solved by communicatin... |
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ZyLogicX |
Custom Stories, TCs & Mods - Development
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33 |
46,967 |
12-22-2013, 02:07 PM |
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Thread: Beyond the Mountains of Madness (full conversion) (previously: The Elder Sign)
Post: RE: Beyond the Mountains of Madness (full conversi...
(12-16-2013, 06:45 PM)daortir Wrote: I'd love to see more Lovecraft-inspired works.
Are you still planning to release this ? I know the question is frequently asked but I would really enjoy to get... |
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ZyLogicX |
Custom Stories, TCs & Mods - Development
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105 |
136,302 |
12-16-2013, 08:13 PM |
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Thread: AMFP. bringing back good things from TDD
Post: RE: AMFP. bringing back good things from TDD
The patch allows you use the assets and a few scriptfunctions from AMFP in TDD. There is no way at this moment to implement the sanity effect (from TDD) into AMFP. |
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ZyLogicX |
Custom Stories, TCs & Mods - Development
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2 |
3,357 |
12-16-2013, 05:31 PM |
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Thread: Ladder Area?!
Post: RE: Ladder Area?!
You do know that clicking the mouse buttons whilst climbing results in the player falling down, right? Could that be the problem? |
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ZyLogicX |
Development Support
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18 |
11,845 |
12-08-2013, 05:39 PM |
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Thread: The One-Month Environment #1
Post: RE: The One-Month Environment #1
[Image: http://i.imgur.com/b63kl24.jpg] |
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ZyLogicX |
Custom Stories, TCs & Mods - Development
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39 |
25,504 |
11-25-2013, 10:27 PM |
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Thread: Beyond the Mountains of Madness (full conversion) (previously: The Elder Sign)
Post: RE: Beyond the Mountains of Madness (full conversi...
(11-24-2013, 05:26 PM)zeravia Wrote: D=
Did you ever finish this?!
i will do a lets play if you ever did!
Coming when it is done |
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ZyLogicX |
Custom Stories, TCs & Mods - Development
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105 |
136,302 |
11-24-2013, 08:05 PM |
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Thread: Lovecraft Amnesia Mods?
Post: RE: Lovecraft Amnesia Mods?
http://www.frictionalgames.com/forum/thread-16233.html |
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ZyLogicX |
Custom Stories, TCs & Mods
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1 |
5,543 |
11-16-2013, 12:33 PM |
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Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins
[Image: http://memberfiles.freewebs.com/41/84/68...stions.jpg] |
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ZyLogicX |
Custom Stories, TCs & Mods - Development
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21 |
17,528 |
11-13-2013, 07:40 PM |