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    Thread: Corrupt data(?)
Post: RE: Corrupt data(?)

(10-12-2013, 02:59 AM)Your Computer Wrote: Scroll upward from that location until you reach the FileIndex_Entities element. Observe the child elements of that node, specifically whose ID matches the...
DRedshot Development Support 4 3,077 10-12-2013, 03:48 PM
    Thread: Corrupt data(?)
Post: RE: Corrupt data(?)

I checked that and made sure everything is good and unfortunately I'm already completely set up. This isn't a problem with setting up a development environment because most items load fine, there are ...
DRedshot Development Support 4 3,077 10-12-2013, 12:26 AM
    Thread: Corrupt data(?)
Post: Corrupt data(?)

Hello guys, I've not been on here in ages, but after playing machine for pigs I thought I'd get back into making my custom story after having a year break, so I went to load the file in level editor a...
DRedshot Development Support 4 3,077 10-11-2013, 11:07 PM
    Thread: The decline of custom stories.
Post: RE: The decline of custom stories.

(06-06-2012, 08:01 PM)nemesis567 Wrote: Once upon a time I liked this community. It grew, and became a joke. No offense, but this community became a JOKE. Few leaders and too many followers, and not...
DRedshot Custom Stories, TCs & Mods 109 137,848 06-07-2012, 11:37 AM
    Thread: Looking for Jump Scare Stories
Post: RE: Looking for Jump Scare Stories

He was saying he wants a jumpscare map, but then he edited and said that he also liked serious stories too (presumably because he's seen other threads like this and didn't want to be flamed on) I don...
DRedshot Custom Stories, TCs & Mods 21 39,548 06-03-2012, 12:38 PM
    Thread: The decline of custom stories.
Post: RE: The decline of custom stories.

I agree with you lot to a point. But i think that if there was only one thread about it it would just get ignored. While I agree that all these threads are getting just as out of hand as the actual ma...
DRedshot Custom Stories, TCs & Mods 109 137,848 06-03-2012, 12:23 PM
    Thread: Script if not looking
Post: RE: Script if not looking

(04-27-2012, 06:32 PM)Sazureth Wrote: (04-26-2012, 07:38 AM)Your Computer Wrote: Have you ever considered keeping track of whether or not the player is looking at the area with either a local map ...
DRedshot Development Support 6 5,709 04-27-2012, 06:35 PM
    Thread: Script if not looking
Post: RE: Script if not looking

Just to add to this question (sorry for hijacking the thread :P) Does anyone know of a way to trigger an event if an object is NOT within the players field of view? I want a scripted event similar to...
DRedshot Development Support 6 5,709 04-27-2012, 06:13 PM
    Thread: Adam's Beta/Bug Testing + Grammar/Spelling Correction Service
Post: RE: Adam's Beta/Bug Testing + Grammar/Spelling Cor...

Thanks, that was a really detailed report, I'll happily say 'use this guy'. He finds things which you don't even know exist! :D
DRedshot Custom Stories, TCs & Mods - Development 74 83,514 04-26-2012, 09:27 AM
    Thread: Random Exploding Barrel
Post: RE: Random Exploding Barrel

try this void badbarrel(string &in asEntity) { if(RandInt(1, 3) == 3) { SetPropHealth("badbarrel", 0); } } only a minor change, but it should work this way, that's how I've used it anyhow,...
DRedshot Development Support 2 2,176 04-24-2012, 12:12 AM
    Thread: FRRRRRRRGH FATAL ERROR
Post: RE: FRRRRRRRGH FATAL ERROR

PlaySoundAtEntity("", "iamstephano.snt", "Stephano, 0, false); you forgot to close the quotation marks, you should use Notepad++, these spelling errors become super rare and it makes it a lot easier ...
DRedshot Development Support 6 4,940 04-22-2012, 10:15 PM
    Thread: DRedshot's Models (+ New Models)
Post: RE: DRedshot's Models (+ New Models)

(04-21-2012, 09:47 PM)Youcef Wrote: To be able to interact with the drawers, eidt the shelf with the model editor -> settings -> user defined variables -> change subtype from static to slid...
DRedshot Development Resources 45 51,354 04-21-2012, 11:16 PM
    Thread: Looking for Somebody to Script my Custom Story for Me
Post: RE: Looking for Somebody to Script my Custom Story...

For your second point, I think it's your graphics card. Your not the only person who's had this problem. To carry on with the story go here: http://www.frictionalgames.com/forum/thread-4825.html downl...
DRedshot Development Support 7 7,339 04-21-2012, 11:51 AM
    Thread: Learning How To Model!
Post: RE: Learning How To Model!

Thanks a lot! :D
DRedshot Development Support 24 19,180 04-21-2012, 01:12 AM
    Thread: Learning How To Model!
Post: RE: Learning How To Model!

You just want Autodesk Maya 2011 64-bit, the other stuff is optional
DRedshot Development Support 24 19,180 04-21-2012, 12:57 AM
    Thread: Learning How To Model!
Post: RE: Learning How To Model!

(04-21-2012, 12:25 AM)JenniferOrange Wrote: UPDATE: Downloading Maya right now! Does anyone know if I need special add-ons for Amnesia? (I got the 2012 version.)Dont get the 2012 version, you need t...
DRedshot Development Support 24 19,180 04-21-2012, 12:27 AM
    Thread: Looking for ideas for subtle scares
Post: RE: Looking for ideas for subtle scares

I like using REALLY quiet noises in my custom story. The kind of ones where you have to stop and listen to hear it properly. Then just as the player starts to get an idea of what the sound is, you sto...
DRedshot Custom Stories, TCs & Mods - Development 2 2,622 04-20-2012, 10:50 PM
    Thread: delay in scares
Post: RE: delay in scares

This is what I do, It is probably the easiest way to do this, because you don't have to create a unique function for each react sound. Stick this bit of code at the bottom of your .hps file PHP Code:...
DRedshot Development Support 7 5,082 04-20-2012, 07:16 PM
    Thread: My first error! =D
Post: RE: My first error! =D

Congratulations! I remember my first error, I never put the AddEntityCollide function inside void OnStart(). I was really puzzled for a while, but I too managed to figure it out! Good Times...
DRedshot Development Support 5 3,667 04-20-2012, 05:26 PM
    Thread: Learning How To Model!
Post: RE: Learning How To Model!

I think the animation export issue is caused by rotating or scaling the joints before the animation process. By that I mean the .dae file contains rotated joints. Obviously the .dae_anim can contain r...
DRedshot Development Support 24 19,180 04-20-2012, 12:52 PM