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Thread: Unforgiven Memories 1.1
Post: RE: Unforgiven Memories 1.1
Here is a part of the video commentary I promised:
http://www.youtube.com/watch?v=3XVUXnMZgSQ [P1]
I'd appreciate being put up on the front page. :) |
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AlexRobillard |
Showcase
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46 |
59,291 |
08-21-2011, 09:27 PM |
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Thread: Unforgiven Memories 1.1
Post: RE: Unforgiven Memories 1.1
I just must be stupid but in the
Spoiler below!
doom chamber the brute would just wait there after I got the key, then the other one spawned and they got stuck in the 2 door small hallway a... |
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AlexRobillard |
Showcase
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46 |
59,291 |
08-13-2011, 09:40 PM |
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Thread: Hermoor's monsters
Post: RE: Hermoor's monsters
how about a monster that is walking on its hands and arms but in the bridge formation, sorta' like the exorcist.... I never say the movie but heard thats in it. |
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AlexRobillard |
Development Resources
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263 |
298,950 |
08-13-2011, 09:34 PM |
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Thread: Hermoor's monsters
Post: RE: Hermoor's monsters
Oh okay, so would the final usable result be posted here or what? |
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AlexRobillard |
Development Resources
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263 |
298,950 |
08-12-2011, 12:42 AM |
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Thread: Hermoor's monsters
Post: RE: Hermoor's monsters
I am sorry but how do I get these to work in my custom story? I have the folder in entities, then I tried inside of the enemy folder but nothing shows up inside of it. |
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AlexRobillard |
Development Resources
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263 |
298,950 |
08-11-2011, 11:57 PM |
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Thread: To Give Is To Force
Post: RE: To Give Is To Force
I had problems getting the map to work, its good now but the footage was still delayed. |
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AlexRobillard |
Showcase
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49 |
92,510 |
08-11-2011, 08:01 PM |
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Thread: Unforgiven Memories 1.1
Post: RE: Unforgiven Memories 1.1
I got stuck so had to pause the footage for the night. I think your map broke a bit for me but I could just be stupid. Ahaha, I will post the video's once I get them edited and finish. |
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AlexRobillard |
Showcase
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46 |
59,291 |
08-11-2011, 07:46 PM |
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Thread: Unforgiven Memories 1.1
Post: RE: Unforgiven Memories 1.1
If footage turns out good I will do a lets play of this custom story on youtube, if your interested I can post them here. |
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AlexRobillard |
Showcase
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46 |
59,291 |
08-11-2011, 04:11 AM |
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Thread: To Give Is To Force
Post: RE: To Give Is To Force
If the footage turns out good I will put it up, either on my channel or for my sponser. |
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AlexRobillard |
Showcase
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49 |
92,510 |
08-11-2011, 04:08 AM |
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Thread: Amnesia: The Escape - New Screenshot's
Post: RE: Amnesia: The Escape - New Screenshot's
Second screen shot room looks empty. |
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AlexRobillard |
Custom Stories, TCs & Mods - Development
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16 |
17,002 |
08-10-2011, 11:29 PM |
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Thread: Amnesia: Scariest Playthrough w/ Tiger [HD]
Post: RE: Amnesia: Scariest Playthrough w/ Tiger [HD]
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AlexRobillard |
General Discussion
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10 |
10,790 |
08-10-2011, 11:28 PM |
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Thread: Illumination [Underwater Demonstration Video]
Post: RE: Illumination [Updates]
Underwater!?
Finally, I never thought it was possbile!
I am going to play the shit out of this, please make a demo! |
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AlexRobillard |
Custom Stories, TCs & Mods - Development
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46 |
50,857 |
08-10-2011, 10:20 PM |
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Thread: To Give Is To Force
Post: RE: To Give Is To Force
I think I will do a youtube play through throughout this week, but we shall see. |
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AlexRobillard |
Showcase
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49 |
92,510 |
08-10-2011, 09:55 PM |
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Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here
"It's locked from the other side" such a good idea yet I haven't seen it used in much stories, Resident Evil indeed. This looks really cool though so go for it! |
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AlexRobillard |
Custom Stories, TCs & Mods - Development
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18 |
16,582 |
08-10-2011, 09:52 PM |
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Thread: Hermoor's monsters
Post: RE: Hermoor's monsters
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AlexRobillard |
Development Resources
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263 |
298,950 |
08-10-2011, 09:48 PM |
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Thread: The Case of Maroline Manor
Post: RE: The Case of Maroline Manor
(07-14-2011, 05:30 AM)nemesis567 Wrote: Good old fraps usually takes SS of game.
Oh true I never thought of that, thank you! |
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AlexRobillard |
Custom Stories, TCs & Mods - Development
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5 |
6,169 |
07-15-2011, 07:42 PM |
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Thread: The Case of Maroline Manor
Post: RE: The Case of Maroline Manor
The screens were taking in the Mapviewer program due to the lack of time to get into the map. Better ones will come soon, and maybe I will make a sneak peek play through of it before the demo release,... |
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AlexRobillard |
Custom Stories, TCs & Mods - Development
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5 |
6,169 |
07-13-2011, 10:16 PM |
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Thread: White Night - Total Conversion v1.1
Post: RE: White Night - Total Conversion
I really want to play this, and I wont lie because it is mostly for the added items to the editor. There will be stuff added to my editor right, because I have been wanted to make a horror game like t... |
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AlexRobillard |
Showcase
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827 |
985,370 |
07-13-2011, 07:39 AM |
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Thread: The Case of Maroline Manor
Post: The Case of Maroline Manor
The Case of Maroline Manor
ON HOLD
I wanted to make a custom story after practicing with small tests here and there. I plan to keep inspiration, but I do procrastinate a lot. Here are some screen sh... |
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AlexRobillard |
Custom Stories, TCs & Mods - Development
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5 |
6,169 |
07-13-2011, 07:15 AM |
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Thread: Enemies Disappear
Post: RE: Enemies Disappear
I am just taking a guess here, but if you have it as
Code:////////////////////////////
// Run when entering map
void OnEnter()
{
}and copy the same codes as before and also add them in there it would... |
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AlexRobillard |
Development Support
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8 |
6,365 |
07-10-2011, 08:51 PM |