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    Thread: Animation In FG games
Post: RE: Animation In FG games

From what I've experienced so far the animations need to be keyed directly on the bones but I've found an easy way to do this. Rig your character with all of the FK/IK you need, do the animation and t...
Jinmurasaki Development Support 4 4,796 07-03-2011, 06:22 AM