Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Transferring Items from Different Maps
Post: RE: Transferring Items from Different Maps
Okay, thanks guys! It worked! :) |
|
TimmayIsHawt |
Development Support
|
9 |
5,082 |
08-15-2011, 12:49 AM |
|
|
Thread: Shadow Lights (Again)
Post: RE: Shadow Lights (Again)
Hmm... okay I tried recreating it. It didn't work. I don't understand wny it's not working, I mean I did everything I did when I first created it. |
|
TimmayIsHawt |
Development Support
|
5 |
3,305 |
08-15-2011, 12:05 AM |
|
|
Thread: Shadow Lights (Again)
Post: RE: Shadow Lights (Again)
Uh... I'm using a spotlight. I just want it to cast a shadow. Even without the gobo it doesn't work. D: |
|
TimmayIsHawt |
Development Support
|
5 |
3,305 |
08-14-2011, 11:32 PM |
|
|
Thread: Shadow Lights (Again)
Post: Shadow Lights (Again)
Yeah so I've been having this problem with the cast shadow. So, someone told me to add a gobo to it, which I did, and it worked. But whenever I do a small change on that map, save the map, and then te... |
|
TimmayIsHawt |
Development Support
|
5 |
3,305 |
08-14-2011, 11:17 PM |
|
|
Thread: Question about PathNodes for enemies
Post: RE: Question about PathNodes for enemies
|
TimmayIsHawt |
Development Support
|
4 |
3,412 |
08-14-2011, 10:37 PM |
|
|
Thread: Question about PathNodes for enemies
Post: Question about PathNodes for enemies
I was wondering, do enemies go in an order when they go through different path nodes or do they just go in a random order? |
|
TimmayIsHawt |
Development Support
|
4 |
3,412 |
08-14-2011, 10:24 PM |
|
|
Thread: Transferring Items from Different Maps
Post: RE: Transferring Items from Different Maps
if it doesn't work, how will I be able to do it then? I'm still confused about global variables and how it works, so I really don't know how I should start if it doesn't work out. |
|
TimmayIsHawt |
Development Support
|
9 |
5,082 |
08-14-2011, 09:07 PM |
|
|
Thread: Transferring Items from Different Maps
Post: RE: Transferring Items from Different Maps
Lol, I think I'm confused. I'm still a beginner at scripting. I wanted to know how I could make it so that if I use a key from a different map, it'll be able to unlock a door from another map. |
|
TimmayIsHawt |
Development Support
|
9 |
5,082 |
08-14-2011, 03:43 AM |
|
|
Thread: Transferring Items from Different Maps
Post: RE: Transferring Items from Different Maps
No like, what I want to do is have the item from a different map (say it was a key.) Make it able to unlock a door from the map you're in. Pretty much using an item from a different map to make it do ... |
|
TimmayIsHawt |
Development Support
|
9 |
5,082 |
08-14-2011, 01:12 AM |
|
|
Thread: Ray of light/Beam lights
Post: Ray of light/Beam lights
Hey guys I've been trying to find out how to add beams of light on a window but found nothing, though I'm guessing it is in particles. Can someone tell me where I can find it?:-/ |
|
TimmayIsHawt |
Development Support
|
1 |
2,059 |
08-13-2011, 10:08 PM |
|
|
Thread: Transferring Items from Different Maps
Post: Transferring Items from Different Maps
Hey guys, I don't really understand how to transfer items to other scripts or maps. Can someone explain how I could do this? :huh: |
|
TimmayIsHawt |
Development Support
|
9 |
5,082 |
08-13-2011, 09:38 PM |
|
|
Thread: Spotlight Shadow Effect
Post: RE: Spotlight Shadow Effect
Okay, thanks! It worked! :D |
|
TimmayIsHawt |
Development Support
|
2 |
2,471 |
08-13-2011, 06:12 PM |
|
|
Thread: Spotlight Shadow Effect
Post: Spotlight Shadow Effect
Hey guys I'm having a bit of trouble with the lighting. So I placed a spotlight, changed the color to red, then I checked "Cast Shadows". So I run my game everything works fine until I get to the spot... |
|
TimmayIsHawt |
Development Support
|
2 |
2,471 |
08-13-2011, 06:43 AM |
|
|
Thread: Water Help
Post: Water Help
I've been looking for this awhile now, but what I'm trying to do is add water onto the map, but I don't know how and where to do this. I've looked around the forums and I had no luck. So PLEASSEEE hel... |
|
TimmayIsHawt |
Development Support
|
2 |
2,455 |
07-30-2011, 07:51 AM |
|
|
Thread: Sound File Help
Post: Sound File Help
I'm trying to look for a sound file (or unless it's a music file.). The file I'm trying to find is the Puzzle Complete theme, for instance, when you complete a puzzle the theme comes out. It sounds li... |
|
TimmayIsHawt |
Development Support
|
1 |
2,000 |
07-25-2011, 02:13 AM |
|
|
Thread: How do i disable monster noises when monsters become active
Post: RE: How do i disable monster noises when monsters ...
kk thanks guys it worked :) |
|
TimmayIsHawt |
Development Support
|
7 |
5,919 |
07-24-2011, 07:40 AM |
|
|
Thread: How do i disable monster noises when monsters become active
Post: RE: How do i disable monster noises when monsters ...
Is it possible to remove the sound for only 1 specific grunt? |
|
TimmayIsHawt |
Development Support
|
7 |
5,919 |
07-24-2011, 04:50 AM |
|
|
Thread: How do i disable monster noises when monsters become active
Post: How do i disable monster noises when monsters beco...
Yeah, the title explains most of it. What i want is for the monster to spawn once i go into a trigger, but make no noise indicating it's there. I still want the music to play, just not the grunt noise... |
|
TimmayIsHawt |
Development Support
|
7 |
5,919 |
07-24-2011, 03:05 AM |
|
|
Thread: Script Problem
Post: RE: Script Problem
Yeah well, i mostly rely on youtube video's to help me. Forums are my last option if i can't figure how to work it out. I also started yesterday :O |
|
TimmayIsHawt |
Development Support
|
4 |
3,585 |
07-11-2011, 09:02 PM |
|
|
Thread: Script Problem
Post: Script Problem
Hey guys, I need a little help on my scripts, so... I'm pretty much making a basic map (since I'm new to this) and for some reason my script won't read the triggers/areas when i walk into them. :huh:
... |
|
TimmayIsHawt |
Development Support
|
4 |
3,585 |
07-11-2011, 11:19 AM |