Search Results
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Thread: Level editor maps not saving
Post: RE: Level editor maps not saving
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aqfitz622 |
Technical Support - Amnesia: The Dark Descent
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2 |
3,191 |
07-13-2012, 07:18 PM |
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Thread: Level editor maps not saving
Post: Level editor maps not saving
Whenever i save a map in the Level Editor, It saves, but when i got to the folder i saved it to, theres no file there.
any help.
Windows 7 Home Premium 64 bit
Hpl is below |
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aqfitz622 |
Technical Support - Amnesia: The Dark Descent
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2 |
3,191 |
07-13-2012, 06:20 PM |
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Thread: Level Editor not working
Post: RE: Level Editor not working
I downloaded it and it tells me my CPU does not meet the requirements. |
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aqfitz622 |
Technical Support - Amnesia: The Dark Descent
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12 |
9,449 |
06-28-2012, 04:19 PM |
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Thread: Level Editor not working
Post: RE: Level Editor not working
well i download one of the updates and i try it but it says its not compatible for my cpu. i am downloading the right ones though. windows 7 home premium |
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aqfitz622 |
Technical Support - Amnesia: The Dark Descent
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12 |
9,449 |
06-28-2012, 12:07 AM |
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Thread: Level Editor not working
Post: RE: Level Editor not working
alright i attached my hpl.
I have a Windows 7 home premium 64 bit
Model 520-1050
Intel® Core i5-2400s CPU @ 2.50GHz Processor
6.00 ram
I tried the Have Disk thing but i don't understand it ... |
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aqfitz622 |
Technical Support - Amnesia: The Dark Descent
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12 |
9,449 |
06-27-2012, 09:52 PM |
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Thread: Level Editor not working
Post: RE: Level Editor not working
its in the redist
C:\Program Files (x86)\Amnesia - The Dark Descent\redist |
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aqfitz622 |
Technical Support - Amnesia: The Dark Descent
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12 |
9,449 |
06-19-2012, 06:54 PM |
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Thread: Level Editor not working
Post: Level Editor not working
I got a new CPU (Windows) a week ago and installed amnesia again. i updated it fully and downloaded the HPL editor. everytime i open the level editor it opens but it stays at a black screen. any help? |
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aqfitz622 |
Technical Support - Amnesia: The Dark Descent
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12 |
9,449 |
06-19-2012, 06:32 PM |
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Thread: MOnster Spawn when key picked up
Post: MOnster Spawn when key picked up
HOw do i make a monster spawn when i pickup a key |
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aqfitz622 |
Development Support
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1 |
1,827 |
12-27-2011, 10:40 PM |
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Thread: music
Post: music
how do i add music to a custom story |
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aqfitz622 |
Development Support
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1 |
2,271 |
12-24-2011, 10:05 PM |
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Thread: 2 keys
Post: RE: 2 keys
thanks for the help man i appreciate it. |
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aqfitz622 |
Development Support
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8 |
6,457 |
12-12-2011, 05:29 AM |
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Thread: 2 keys
Post: 2 keys
I have come to the stunning realization that i suck at scripting. i am using two keys here. but one isn't working
the 1st AddUseItemCallback is not working right because it will not unlock the door
... |
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aqfitz622 |
Development Support
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8 |
6,457 |
12-12-2011, 01:56 AM |
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Thread: game crash
Post: game crash
FATAL ERROR: Could not load script file 'custom_stories/Hotel/maps/Hotel.hps'!
main (9, 48) : ERR : Expected ')' or ','
heres my hotel.hps so far
void OnStart()
{
AddUseItemCallback("", "floortwo... |
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aqfitz622 |
Development Support
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1 |
2,226 |
12-11-2011, 07:44 PM |
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Thread: Script Help
Post: Script Help
I am continuing my story and this happened
FATAL ERROR: Could not load script file 'custom_stories/test/maps//Applications/Amnesia.app/Contents/Resources/custom_stories/test/maps/Hallways.hps'!
main... |
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aqfitz622 |
Development Support
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1 |
2,350 |
12-10-2011, 10:25 PM |
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Thread: DEAD SPACE IN AMNESIA!? =O
Post: RE: DEAD SPACE IN AMNESIA!? =O
i have actually thought about a dead space map for amnesia. Sci Fi environment. Using models from dead space (Pc extract i'm guessing) and sounds. use this and the animations and you have Amnesia: Dea... |
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aqfitz622 |
Custom Stories, TCs & Mods - Development
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9 |
11,859 |
11-22-2011, 05:49 AM |
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Thread: 2 enemys
Post: RE: 2 enemys
(11-13-2011, 08:16 PM)Darion97 Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "PlayerCollide2", "MonsterF... |
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aqfitz622 |
Development Support
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4 |
3,930 |
11-13-2011, 09:47 PM |
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Thread: 2 enemys
Post: RE: 2 enemys
it says
FATAL ERROR
FATAL ERROR: Could not load script file 'custom_stories/test/maps/tra--ed.hps'?
main (14, 1) : ERR : Unexpected token.
also what is the function header. is it "void OnStart()" |
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aqfitz622 |
Development Support
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4 |
3,930 |
11-13-2011, 08:24 PM |
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Thread: 2 enemys
Post: 2 enemys
i have a script that spawns a monster.
//____________________________
void OnStart()
{
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
}
void MonsterFunction(stri... |
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aqfitz622 |
Development Support
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4 |
3,930 |
11-13-2011, 06:45 PM |
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Thread: Custom story help
Post: RE: Custom story help
i was missing the s there. it works now. thank you all |
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aqfitz622 |
Custom Stories, TCs & Mods - Development
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13 |
11,812 |
11-12-2011, 10:35 PM |
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Thread: Custom story help
Post: RE: Custom story help
(11-12-2011, 09:51 PM)Statyk Wrote: A .hps file is necessary for ALL scripts within the .map that the name matches PERFECTLY... Just open Notepad (Notepad++ is recommended) and copy this into it:
/... |
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aqfitz622 |
Custom Stories, TCs & Mods - Development
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13 |
11,812 |
11-12-2011, 10:12 PM |
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Thread: Custom story help
Post: RE: Custom story help
http://www.mediafire.com/?y1q4zb5rcn3cngp
this is the link to my map. can someone look at this and tell me what i need to do step by step |
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aqfitz622 |
Custom Stories, TCs & Mods - Development
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13 |
11,812 |
11-12-2011, 09:32 PM |