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Thread: Need someone to try my SSL Game
Post: Need someone to try my SSL Game
Hello.
I'm doing a mod to amnesia as my project for school and It's kind of short and not fully finished but it's playable. I need someone to play it and give me criticism since this is a part of th... |
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LulleBulle |
Custom Stories, TCs & Mods - Development
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0 |
2,386 |
04-17-2013, 07:22 PM |
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Thread: How can I make it look like someone bangs on the door? + chase around corner
Post: RE: How can I make it look like someone bangs on t...
(04-12-2013, 04:55 PM)ROMul8r Wrote: Also, to make the enemy chase around the corner, you would have to add some pathnodes for which the enemy can use so they dont continuously bump into the wall. T... |
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LulleBulle |
Development Support
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4 |
3,129 |
04-15-2013, 11:09 AM |
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Thread: How can I make it look like someone bangs on the door? + chase around corner
Post: RE: How can I make it look like someone bangs on t...
(04-12-2013, 04:42 PM)ROMul8r Wrote: Well, if we look at the coding for Justine, there is an event like this in the library. Some of the code is below.
Code:void CollidePoundDoor(string &in asPa... |
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LulleBulle |
Development Support
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4 |
3,129 |
04-12-2013, 04:45 PM |
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Thread: How can I make it look like someone bangs on the door? + chase around corner
Post: How can I make it look like someone bangs on the d...
I was wondering how I can make it look like someone's banging on the door, like it sort of shakes a little.
Anyone got any ideas?
I'm also wondering how you can make the monster chase you around co... |
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LulleBulle |
Development Support
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4 |
3,129 |
04-12-2013, 04:01 PM |
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Thread: Entity won't go inactive
Post: RE: Entity won't go inactive
(04-02-2013, 06:55 PM)BeeKayK Wrote: Change their type in the model editor.
Right now they are static_object or something like that...
Change their type to "Object" and SubType to "Static"
It's an... |
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LulleBulle |
Development Support
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7 |
5,027 |
04-02-2013, 08:50 PM |
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Thread: Entity won't go inactive
Post: Entity won't go inactive
I've unchecked the box "active" and even set it inactive with SetEntityActive but it still won't go inactive. I tried to create a ragdoll Suitor following this guide but i couldn't do the last part (a... |
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LulleBulle |
Development Support
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7 |
5,027 |
04-02-2013, 05:39 PM |
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Thread: How to use ropes?
Post: RE: How to use ropes?
(03-30-2013, 02:19 AM)JustAnotherPlayer Wrote: The chaser made a pretty good tut on ropes.
not sure how I managed to miss that one, thanks. |
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LulleBulle |
Development Support
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3 |
2,996 |
03-30-2013, 02:21 AM |
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Thread: How to use ropes?
Post: How to use ropes?
Is there anyone who could explain how to use ropes in different ways? I don't have a specific way to use it yet, I'm mostly curious since I haven't found any guide on how to use them and I think that ... |
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LulleBulle |
Development Support
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3 |
2,996 |
03-30-2013, 02:11 AM |
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Thread: Is it possible to make a monster properly chase you?
Post: RE: Is it possible to make a monster properly chas...
What you could do (this is just a guess and only works if there's not multiple options as in crossings etc) is that you make pathnodes the same way as the player walks, put the wait time at each path ... |
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LulleBulle |
Development Support
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6 |
4,682 |
03-30-2013, 02:10 AM |
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Thread: Justine Lever Help
Post: RE: Justine Lever Help
(03-29-2013, 09:47 PM)NaxEla Wrote: 1. Put down a slider_door_lever_fixed in the exact spot as the mount, and make it inactive.
2. Create a script area around the mount (this area is the area where ... |
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LulleBulle |
Development Support
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4 |
3,611 |
03-30-2013, 02:06 AM |
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Thread: Can't move in leveleditor
Post: Can't move in leveleditor
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LulleBulle |
Development Support
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2 |
2,238 |
03-08-2013, 07:47 PM |
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Thread: Large foggy areas
Post: RE: Large foggy areas
(11-26-2012, 11:23 PM)Robosprog Wrote: Use fog areas or go into the level settings and add it there. It should be on the taskbar.Do you know any good setting for the fog in the level settings? I tri... |
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LulleBulle |
Development Support
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5 |
3,528 |
11-26-2012, 11:28 PM |
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Thread: Large foggy areas
Post: Large foggy areas
Hi,
I'm trying to create an outdoor environment and since I don't have a skybox I'd like to cover some parts up with fog but the fog I tried (ps_area_fog.ps) is too small to be used since you'd need ... |
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LulleBulle |
Development Support
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5 |
3,528 |
11-26-2012, 11:20 PM |
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Thread: Geany HPL2 Support Pack, Release 1
Post: RE: Geany HPL2 Support Pack, Release 1
I couldn't get the colourpack to work. Haven't check wether or not the typo/syntax check works but I'll come back with feedback later ! |
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LulleBulle |
Custom Stories, TCs & Mods - Development
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12 |
13,142 |
10-31-2012, 11:37 AM |
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Thread: Statyk's Skyboxes!
Post: RE: Statyk's Skyboxes!
Could you create a twilight one? With a full moon etc |
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LulleBulle |
Development Resources
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43 |
51,628 |
10-31-2012, 10:18 AM |
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Thread: Weird black field
Post: RE: Weird black field
(10-28-2012, 04:53 PM)The chaser Wrote: Try reducing the box light size. It's the only thing that could cause that, for what I know.Oh lol. I usually put big boxlights in order to see in game while ... |
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LulleBulle |
Development Support
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5 |
3,538 |
10-30-2012, 02:06 AM |
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Thread: Weird black field
Post: Weird black field
http://imgur.com/q6CkB
There's an odd black field blocking my vision. There's only 2 textures on the map, nothing else, the wall and the floor.
Would appreciate any help. |
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LulleBulle |
Development Support
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5 |
3,538 |
10-28-2012, 04:02 PM |
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Thread: Plane keeps disappearing?
Post: RE: Plane keeps disappearing?
(10-15-2012, 09:48 PM)Your Computer Wrote: Repeat step 8: http://wiki.frictionalgames.com/hpl2/amn...evenvguideJust realised that when I saw the chaser's post but thanks anyways. |
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LulleBulle |
Development Support
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3 |
2,662 |
10-15-2012, 10:54 PM |
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Thread: Plane keeps disappearing?
Post: Plane keeps disappearing?
In order to create my custom painting (with my own picture) I use a texture (my picture) which I put infront of the painting. It works in game etc but every time I restart the level editor it disappea... |
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LulleBulle |
Development Support
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3 |
2,662 |
10-15-2012, 09:10 PM |
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Thread: Flashlight replacing lantern
Post: RE: Flashlight replacing lantern
How do I use this in my full conversion mod? |
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LulleBulle |
Custom Stories, TCs & Mods
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7 |
14,627 |
10-12-2012, 10:42 AM |