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Thread: Multiple Keys
Post: RE: Multiple Keys
it needs to be like this
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// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "LockedDoorKey1", "LockedDoor_1", "UsedLockedDoorKey1", true);
AddUseItemCallb... |
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BallisticDK |
Development Support
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5 |
4,538 |
02-21-2012, 08:10 PM |
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Thread: Door "It wont budge"
Post: RE: Door "It wont budge"
i looked afte and Searched
"It wont budge" but if you says you lerned it from there, then i didnt look close enoph Derp Spell fail |
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BallisticDK |
Development Support
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3 |
2,996 |
02-21-2012, 08:03 PM |
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Thread: Door "It wont budge"
Post: Door "It wont budge"
Hey, i need help to find out how to make a STD door say, "It wont budge" when i interact with it And is locked.
Ive Looked on google this forum and the Engine Script Page
Thanks you for you'r help |
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BallisticDK |
Development Support
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3 |
2,996 |
02-21-2012, 06:44 PM |
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Thread: extra_english.lang not working?
Post: RE: extra_english.lang not working?
(02-13-2012, 09:12 PM)Your Computer Wrote: Looks like you're making an unorganized full conversion but are using regular custom story techniques to do it. I suggest you go back and do the whole proc... |
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BallisticDK |
Development Support
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3 |
3,476 |
02-17-2012, 01:00 AM |
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Thread: extra_english.lang not working?
Post: extra_english.lang not working?
hey i just started on a custom story, my script works but my lang fil does not ?
im trying to make a key open a door, that part works but i wont apply my custom name and desc to my key.
my .lang is a... |
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BallisticDK |
Development Support
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3 |
3,476 |
02-13-2012, 10:42 AM |