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Thread: Naming Items.
Post: RE: Naming Items.
dear god i feel so stupid right now
i named the map Test and the hps file Test.hps thinking the extension didn't count.
turns out i renamed the script file Test same as map and all my scripts work n... |
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Genshien |
Development Support
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5 |
3,561 |
02-21-2012, 01:18 AM |
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Thread: Naming Items.
Post: RE: Naming Items.
void OnStart()
{
AddUseItemCallback("", "Key", "mansion_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false... |
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Genshien |
Development Support
|
5 |
3,561 |
02-20-2012, 05:49 AM |
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Thread: Naming Items.
Post: RE: Naming Items.
Ok nevermind guys,i found the issue....now im trying to fix this key unlocking the door script.
/===========================================
// Starter's Script File!
//===========================... |
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Genshien |
Development Support
|
5 |
3,561 |
02-20-2012, 02:17 AM |
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Thread: Naming Items.
Post: Naming Items.
alright,im a noobie at scripting for amnesia but i found no error with this code.
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">This is a test [br]</... |
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Genshien |
Development Support
|
5 |
3,561 |
02-20-2012, 12:09 AM |