Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Naming Items.
Post: RE: Naming Items.

dear god i feel so stupid right now i named the map Test and the hps file Test.hps thinking the extension didn't count. turns out i renamed the script file Test same as map and all my scripts work n...
Genshien Development Support 5 3,561 02-21-2012, 01:18 AM
    Thread: Naming Items.
Post: RE: Naming Items.

void OnStart() { AddUseItemCallback("", "Key", "mansion_3", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_3", false...
Genshien Development Support 5 3,561 02-20-2012, 05:49 AM
    Thread: Naming Items.
Post: RE: Naming Items.

Ok nevermind guys,i found the issue....now im trying to fix this key unlocking the door script. /=========================================== // Starter's Script File! //===========================...
Genshien Development Support 5 3,561 02-20-2012, 02:17 AM
    Thread: Naming Items.
Post: Naming Items.

alright,im a noobie at scripting for amnesia but i found no error with this code. <LANGUAGE> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description">This is a test [br]</...
Genshien Development Support 5 3,561 02-20-2012, 12:09 AM