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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
I really need help with this, otherwise I can't continue my CS :(
Go to the first post, there is all the info you need :P
Thanks in advance :) |
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Development Support
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68,122 |
12-01-2012, 12:27 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
Hello again Cruzore/FastHunteR or new helper [Image: http://www.frictionalgames.com/forum/ima...tongue.gif]
Well, my new question is, how do I create a door?
Like, I want to make a mirror a door, so I... |
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Development Support
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68,122 |
09-21-2012, 07:32 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(09-13-2012, 06:42 PM)Nemet Robert Wrote: Open your model in the ModelEditor, go to "User Defined Variables" in Settings (I think), and there should be a drop-down arrow at the top of the new window... |
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Development Support
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68,122 |
09-14-2012, 01:02 AM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
Hello again Cruzore/FastHunteR or new helper :P
Well, my new question is, how do I create a door?
Like, I want to make a mirror a door, so I went to the ModelEditor, opened a door file, and replaced t... |
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Nervly |
Development Support
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70 |
68,122 |
09-13-2012, 05:13 PM |
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Thread: The Interrogation - Chapter 1
Post: RE: The Interrogation - Chapter 1
19 days since last post, I guess there's no problem on saying AWESOME CS :D
I'm making a Let's Play, Elven. And great job you made. Didn't play it all yet but it looks amazing, I loved the intro.
http... |
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Showcase
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189,277 |
07-09-2012, 10:30 AM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
Spoiler below!
(07-06-2012, 11:22 AM)FastHunteR Wrote: I myself haven't found a good way, but here is 1 that is..acceptable:
place the full armor somewhere, and place a head(a single head)... |
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Development Support
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68,122 |
07-06-2012, 12:18 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
Thanks a lot!
It now plays only the amb_idle02.ogg file I want :)
It looked like it was playing every .ogg file because it was really weird and long sound.
I used PlayMusic("grunt/amb_idle02.ogg", fal... |
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Development Support
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68,122 |
07-04-2012, 12:35 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(07-04-2012, 01:04 AM)FastHunteR Wrote: poste that script part?Sorry, I forgot.
I did google it, but couldn't find the solution :s
Here it is:
Spoiler below!
void OnStart()
{
AddEntityCo... |
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Development Support
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68,122 |
07-04-2012, 01:17 AM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
I managed to get it to work! :)
I made a new function, and placed the StartPlayerLookAt in that function and it worked.
Thanks for everything, FastHunteR!
+1 Rep
EDIT:
Got a new problem :/
I used in ... |
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Development Support
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68,122 |
07-01-2012, 11:09 AM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(06-30-2012, 12:36 PM)FastHunteR Wrote: I don't see any problem with that script. Dobule check if the script area is named "pot_area" and if the thing you want to look at is named "table_nice_round_... |
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Development Support
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68,122 |
06-30-2012, 12:44 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(06-29-2012, 08:52 PM)FastHunteR Wrote: When in doubt, check how frictional games made it. I searched it out for you:
void FadePlayerFOVMulTo(float afX, float afSpeed);
Changes the field of view of ... |
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Development Support
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68,122 |
06-29-2012, 09:44 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(06-24-2012, 10:14 PM)FastHunteR Wrote: wrong callback syntax for collide callback. if you look in the engine scripts page, you see it's this one:
void PotBreaks(string &in asParent, string &... |
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Development Support
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68,122 |
06-24-2012, 11:43 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(06-24-2012, 06:08 PM)FastHunteR Wrote: I personally couldn't find a way. the easiest way would be to model a wall with hole in a 3d modelling program, and place it in the same place as the castle w... |
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Development Support
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68,122 |
06-24-2012, 10:06 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(06-23-2012, 11:48 PM)FastHunteR Wrote: There is only 1 thing you could probably do except designing your own tunnel:
the "2" way tunnel is under static object>tunnelbase.
But since 1 way is bloc... |
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Development Support
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68,122 |
06-24-2012, 01:22 AM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(06-22-2012, 12:42 PM)FastHunteR Wrote: you don't need string& when they aren't callback syntax functions.
Also, do it under the cavein_function, since you want it to happen at the same time, al... |
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Development Support
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68,122 |
06-23-2012, 12:15 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(06-21-2012, 09:59 PM)FastHunteR Wrote: oh, i didn't see that one.
at the very last function, change its name to something else than PlaySound, since it already exists a bit up. Also, change the tim... |
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Development Support
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68,122 |
06-22-2012, 01:25 AM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(06-21-2012, 09:28 PM)FastHunteR Wrote: void FadeInFunction(string &in asTimer)
{
FadeIn(2);
}
{
AddEntityCollideCallback("Player", "cavein_area", "cavein_function", true, 1);
void cavein_functi... |
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Development Support
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68,122 |
06-21-2012, 09:53 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(06-21-2012, 07:47 PM)FastHunteR Wrote: write the script under the same one. there can never be 2 functions of the same name, and the OnStart() function is played when you first enter the map.I can'... |
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Development Support
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68,122 |
06-21-2012, 09:24 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(06-21-2012, 05:46 PM)FastHunteR Wrote: make a script area for that specific place, name it something(in this example cavein_area)
add to the script:
under void OnStart():
AddEntityCollideCallback("... |
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Nervly |
Development Support
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70 |
68,122 |
06-21-2012, 07:45 PM |
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Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf
(06-21-2012, 05:40 PM)FastHunteR Wrote: if the cave in script is in the same map as the bookshelf one, but both in 1 script file and let it have the same name as the map.
for activating the cave_in,... |
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Nervly |
Development Support
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70 |
68,122 |
06-21-2012, 05:41 PM |