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    Thread: Scare Event Help
Post: RE: Scare Event Help

No one knows?
ArcherKiller Development Support 13 8,050 03-11-2012, 08:31 AM
    Thread: Scare Event Help
Post: RE: Scare Event Help

Thanks for your answers guys. I will give it a try now and will post how it worked. So yeah. Thanks JMFStorm for correction. But still I got this question with sounds. For example in Sounds/Scare fo...
ArcherKiller Development Support 13 8,050 03-10-2012, 07:37 PM
    Thread: Scare Event Help
Post: RE: Scare Event Help

void DoorScratch1(string &in asEntity) { PlaySoundAtEntity("", "scare_scratch", "private_room", 0, false); SetMessage("Messages", "Popup2", 3); StartPlayerLookAt("private_room", 10, 10, ""); ...
ArcherKiller Development Support 13 8,050 03-10-2012, 03:35 PM
    Thread: Scare Event Help
Post: RE: Scare Event Help

well when a message comes in on the screen
ArcherKiller Development Support 13 8,050 03-09-2012, 11:49 PM
    Thread: Scare Event Help
Post: RE: Scare Event Help

Thank you for the answers. So here is the thing. The sound of scratching doesn't stop. Here is script. SetEntityPlayerInteractCallback("lantern_1", "DoorScratch1", true); } void DoorScratch1(strin...
ArcherKiller Development Support 13 8,050 03-09-2012, 05:28 PM
    Thread: Scare Event Help
Post: Scare Event Help

Hello guys. I'm new to this forum and new to scripting. Can anyone help me with my script? So here is idea. When Player picks up the lantern an event occurs: the scratch sound is played on door and P...
ArcherKiller Development Support 13 8,050 03-09-2012, 09:31 AM