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    Thread: Connecting levers
Post: RE: Connecting levers

@LulleBulle I will, sorry for that but i coudn't find that. Next time I gonna search better. Thank you both :) Works well!!!
Sprytny Development Support 3 2,637 04-23-2012, 07:23 PM
    Thread: Connecting levers
Post: Connecting levers

Hi, I want to make the key appear when i pull all four levers down. There is some code i have already generated: } ConnectEntities("","lever_1","metaldoor_1key", true, 1, "Levers"); } void Levers(st...
Sprytny Development Support 3 2,637 04-23-2012, 05:59 PM
    Thread: Best custom story design?
Post: RE: Best custom story design?

Except from Abduction Me made me shiver. That level in prison is so creepy :D but my custom story will be better :D
Sprytny Custom Stories, TCs & Mods 22 37,258 04-12-2012, 08:29 AM
    Thread: Making the floor disappear
Post: RE: Making the floor disappear

(04-02-2012, 12:28 AM)Statyk Wrote: (04-01-2012, 11:43 PM)Strembitsky Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions That will help you in the future. Try SetEntityActive.A plane ...
Sprytny Development Support 4 3,752 04-02-2012, 11:51 AM
    Thread: Making the floor disappear
Post: Making the floor disappear

Hello! I have a floor and beneath i have a hole that i want player to fall. But first i must find what function to use, i think i can just set the floor not collides after player comes to the area. It...
Sprytny Development Support 4 3,752 04-01-2012, 11:18 PM
    Thread: Changing map after being killed by monster
Post: RE: Changing map after being killed by monster

It works ! Thanks a lot !!!
Sprytny Development Support 3 2,958 03-25-2012, 02:25 PM
    Thread: Changing map after being killed by monster
Post: Changing map after being killed by monster

Hi, I have big problem as I wrote in thread subject. I have the door and after putting the key into them the monster appears. I want the player to spawn on the other map after being killed by him. I d...
Sprytny Development Support 3 2,958 03-25-2012, 01:24 PM