Search Results
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Thread: Can i make an entity not collide with the player? SOLVED
Post: RE: Can i make an entity not collide with the play...
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str4wberrypanic |
Development Support
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4 |
2,665 |
02-18-2014, 02:52 AM |
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Thread: Can i make an entity not collide with the player? SOLVED
Post: RE: Can i make an entity not collide with the play...
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str4wberrypanic |
Development Support
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4 |
2,665 |
02-18-2014, 02:29 AM |
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Thread: Can i make an entity not collide with the player? SOLVED
Post: Can i make an entity not collide with the player? ...
I want the player to go through a painting, but there's no " collide " options in any of them. How can i turn an entity into a static object or something like that? |
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str4wberrypanic |
Development Support
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4 |
2,665 |
02-18-2014, 01:50 AM |
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Thread: Recreate AMFP Lamps
Post: RE: Recreate AMFP Lamps
You can use SetEntityInteractionDisabled also, so the player won't be able to lit the lamp. I had this same problem and that's how i solved it. |
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str4wberrypanic |
Development Support
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5 |
3,680 |
01-11-2014, 12:23 AM |
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Thread: Custom models won't show up in game
Post: RE: Custom models won't show up in game
It's working now, i was just worried because i thought it could not work properly for a player. The new entity is in the same location as the original ( entities/enemy folder ), but it was renamed. Is... |
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str4wberrypanic |
Development Support
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8 |
4,444 |
01-10-2014, 09:29 PM |
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Thread: Custom models won't show up in game
Post: RE: Custom models won't show up in game
Thank you, Statyk, and sorry for not having read the common error thread.
By the way, will this work properly for people who haven't added this line to the resources.cfg? |
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str4wberrypanic |
Development Support
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8 |
4,444 |
01-09-2014, 05:25 AM |
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Thread: Custom models won't show up in game
Post: RE: Custom models won't show up in game
No, i didn't. How can i do this? |
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str4wberrypanic |
Development Support
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8 |
4,444 |
01-08-2014, 08:40 PM |
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Thread: Custom models won't show up in game
Post: Custom models won't show up in game
So, i was messing around with the model editor for the first time, and all i wanted was to remove the music from an enemy and make a plate unbreakable. And that's what i did, unmarked the " breakable ... |
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str4wberrypanic |
Development Support
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8 |
4,444 |
01-08-2014, 07:03 PM |
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Thread: Help w/ monster facing direction
Post: RE: Help w/ monster facing direction
It worked, thank you sir. :3 |
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str4wberrypanic |
Development Support
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5 |
3,293 |
12-20-2013, 12:39 AM |
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Thread: Help w/ monster facing direction
Post: Help w/ monster facing direction
Hello guys. I wanna know if i can choose the direction that the monster will be facing after i set him active. I'm having problems with this because he's always looking at the same side, regardless of... |
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str4wberrypanic |
Development Support
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5 |
3,293 |
12-20-2013, 12:21 AM |
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Thread: Having issues w/ script
Post: RE: Having issues w/ script
FlawlessHair, this is what i did and it worked:
////////////////////////////
// Run when entering map
void OnEnter()
{
if(GetGlobalVarInt("Screwdriver_Picked_Up") == 1)
{
AddEntityCollideCallbac... |
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str4wberrypanic |
Development Support
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11 |
6,277 |
12-18-2013, 12:48 AM |
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Thread: Having issues w/ script
Post: RE: Having issues w/ script
It's not working. I tried another similar script in which a lot of plates fall from a shelf if the player has the same item.
It's so strange, i don't see any error in this script |
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str4wberrypanic |
Development Support
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11 |
6,277 |
12-15-2013, 11:06 PM |
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Thread: Having issues w/ script
Post: RE: Having issues w/ script
Yeah, i know about this parameter. The thing is: the player collides with that area a lot of times, so it's necessary to check if he has the item every time. If i mark it as " true ", the event wouldn... |
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str4wberrypanic |
Development Support
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11 |
6,277 |
12-15-2013, 10:43 PM |
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Thread: Having issues w/ script
Post: RE: Having issues w/ script
It didn't worked. D:
I have no idea of how to make this work. Maybe using global variables? |
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str4wberrypanic |
Development Support
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11 |
6,277 |
12-15-2013, 10:22 PM |
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Thread: Having issues w/ script
Post: Having issues w/ script
Hello guys. I'm having a little problem with a script. This is what's supposed to happen:
The player picks up an item on map A and then he collides with a script area on map B. The script area on map... |
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str4wberrypanic |
Development Support
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11 |
6,277 |
12-15-2013, 09:52 PM |
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Thread: AMFP models
Post: RE: AMFP models
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str4wberrypanic |
Custom Stories, TCs & Mods - Development
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4 |
4,182 |
09-29-2013, 03:09 AM |
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Thread: AMFP models
Post: RE: AMFP models
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str4wberrypanic |
Custom Stories, TCs & Mods - Development
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4 |
4,182 |
09-26-2013, 07:22 PM |
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Thread: AMFP models
Post: AMFP models
Hello guys, i'm back.
So, there was another similar topic about this, but it didn't had replies, so i'm making this one.
Is there any way of converting models from AMFP to TDD? If it already exists, c... |
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str4wberrypanic |
Custom Stories, TCs & Mods - Development
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4 |
4,182 |
09-26-2013, 06:50 PM |
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Thread: Amnesia: A Coward's Debt [COMING APRIL 15]
Post: RE: Amnesia: A Coward's Debt
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str4wberrypanic |
Custom Stories, TCs & Mods - Development
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80 |
74,695 |
09-17-2013, 02:37 AM |
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Thread: Disappointed with AAMFP
Post: RE: Amnesia: AMFP is underwhelming (minor spoilers...
(09-14-2013, 12:43 PM)ZyLogicX Wrote: Is it just me? Or am I the only one that notices that all the people that have negative criticism towards AMFP literally registered less than 1 week ago?Well, a... |
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str4wberrypanic |
General Discussion
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315 |
221,321 |
09-14-2013, 04:36 PM |