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    Thread: Pathnodes
Post: RE: Pathnodes

.nodes is an auto generated file. I believe that the setting forcecacheloadingandskipsaving controls whether or not files like this one are generated, but I dont remember if it had to be true or false...
WALP Development 5 7,020 08-19-2016, 04:03 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Random Stuff: "Damn Korea, Back At It Again W...

[Video: http://<a href="https://www.youtube.com/...3_YC4U</a>]
WALP Off-Topic 14,812 6,018,023 07-03-2016, 01:38 PM
    Thread: Intro to mod
Post: RE: Intro to mod

I had the same problem myself, never got to a proper solution, but a workaround is to change the walk/run speed multiplier to 0 so even if the player moves he does not go anywhere. The problem with th...
WALP Technical Support 24 18,699 05-25-2016, 02:12 AM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Random Stuff: "Damn Korea, Back At It Again W...

On another note here's some of the previously mentioned racist buns. The exterior chocolate layer is thin, while the inside is pure white cream. Many people hand them out at birthdays around here, esp...
WALP Off-Topic 14,812 6,018,023 05-20-2016, 01:53 PM
    Thread: Penumbra Overture Remaster (Mod)
Post: RE: Penumbra Overture Remaster (Mod)

if you doing a remaster and you havent gotten too far with it I would suggest doing it in SOMA since it has the superior looking engine, and will allow you to mod a lot of things you cant in amnesia t...
WALP Custom Stories, TCs & Mods - Development 5 8,235 05-16-2016, 01:30 AM
    Thread: The next frictional game thread
Post: RE: The next frictional game thread

https://www.frictionalgames.com/forum/thread-43215.html I think this thread already fulfills the purpose intended for this one, although the title "so.." is not exactly very informative. Maybe we cou...
WALP General Discussion 1 3,375 05-09-2016, 07:12 PM
    Thread: Copied/pasted assets invisible hump?
Post: RE: Copied/pasted assets invisible hump?

First of all confirm whether the issue is related to the assets or the way you set the level up, by adding the assets to another level and seeing if the issue persists. level editor does not show ev...
WALP Development Support 2 2,302 05-08-2016, 04:40 PM
    Thread: Remove key after 3x uses
Post: RE: Remove key after 3x uses

you should be able able to do that by using global variables which can be accessed across different maps. I dont have any experience using them though so you will have to look it up or ask someone els...
WALP Development Support 10 5,606 05-05-2016, 12:49 PM
    Thread: Amnesia randomizer code - Nightmare engine for Amnesia
Post: RE: Amnesia randomizer code - Nightmare engine for...

The frequency at which random sounds/voice lines/etc play seems to be constant or almost constant, so it kinda all blends together and you get used to it. Maybe randomize the frequency a bit so there ...
WALP Showcase 8 15,159 05-02-2016, 01:27 PM
    Thread: Amnesia randomizer code - Nightmare engine for Amnesia
Post: RE: Amnesia randomizer code - Nightmare engine for...

cool.
WALP Showcase 8 15,159 05-01-2016, 05:07 PM
    Thread: AI Turning Help
Post: RE: AI Turning Help

First of all make sure you map is running using freshly generated cache files, especially the one for pathfinding. Without it the AI will navigate dumbly only thinking 1 node ahead. I believe the prof...
WALP Technical Support 2 2,645 04-29-2016, 11:59 PM
    Thread: Remove key after 3x uses
Post: RE: Remove key after 3x uses

I cant give you any specific code since I havent touched amnesia in a while but I would imagine you need a variable that keeps track of how many times the key was used, and a function that runs everyt...
WALP Development Support 10 5,606 04-27-2016, 01:51 AM
    Thread: Need a Talented Scripter (Willing To Pay)
Post: RE: Need a Talented Scripter (Willing To Pay)

I think the demo would not have made a noticeable difference in exposure, since the mod is free regardless. demo is only really good if there's something you have a boner for showing off early, or y...
WALP Custom Stories, TCs & Mods - Development 20 18,938 04-26-2016, 01:10 PM
    Thread: Custom Music
Post: RE: Custom Music

Just look in the map scripts from main game soma. Almost all of them have the music script in them. There are 2 music functions I believe, 1 advanced, and 1 a little simpler. For both of them you will...
WALP Technical Support 3 3,529 04-26-2016, 12:19 AM
    Thread: Need a Talented Scripter (Willing To Pay)
Post: RE: Need a Talented Scripter (Willing To Pay)

(04-25-2016, 01:35 PM)Newsman Waterpaper Wrote: I kinda disagree with WALP and AGP. Between a mod's tech/demo/alpha and it's final release, alot of changes are going to be made and I think saying th...
WALP Custom Stories, TCs & Mods - Development 20 18,938 04-25-2016, 01:49 PM
    Thread: Need a Talented Scripter (Willing To Pay)
Post: RE: Need a Talented Scripter (Willing To Pay)

If the demo is misleading as to what the final version will be, you would be better off taking it down.
WALP Custom Stories, TCs & Mods - Development 20 18,938 04-23-2016, 10:13 PM
    Thread: Need a Talented Scripter (Willing To Pay)
Post: RE: Need a Talented Scripter (Willing To Pay)

seems so, but that he may be intending to step it up. also even if you can script yourself, that does not always mean you have the time to do so. Adding more people gives you some challenges with co...
WALP Custom Stories, TCs & Mods - Development 20 18,938 04-22-2016, 12:30 PM
    Thread: "Desynced" - SOMA Music Video
Post: RE: "Desynced" - SOMA Music Video

great stuff
WALP User created content 2 3,280 04-22-2016, 08:17 AM
    Thread: Martin's (aka walps thread)
Post: RE: Martin's (aka walps thread)

SCREENSHOTS Did some further mapping and learned/remembered a bunch about how to do underwater environments from analyzing FG maps. One thing thats a challenge is that FG almost exclusively uses pre ...
WALP Development 7 5,580 04-20-2016, 06:00 PM
    Thread: Martin's (aka walps thread)
Post: RE: Martin's (aka walps thread)

[Image: http://i.imgur.com/uHVcKuF.jpg] [Image: http://i.imgur.com/aacGvi3.jpg] got layout for 2nd map now. I refreshed myself on the terrain tools and got some basic terrain down, and a basic underw...
WALP Development 7 5,580 04-19-2016, 07:06 PM