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Thread: Amnesia a machine for pigs mods
Post: Amnesia a machine for pigs mods
Just wondering if any mods that were created for amnesia TDD could be played just the same in amnesia AMFP? They use the same game engine, I think, so therefore shouldn't the mods be compatible for bo... |
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MrDosht |
Development Support
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10 |
15,618 |
05-19-2013, 03:59 PM |
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Thread: Models with custom textures not showing up in level editor
Post: Models with custom textures not showing up in leve...
Hi all, after reading through as many articles as I could find on this subject, mainly yasars and the wiki page on this subject I found that I still had an annoying problem. After what I hope is corre... |
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MrDosht |
Development Support
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3 |
3,405 |
02-26-2013, 10:48 PM |
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Thread: Custom lantern [Request]
Post: RE: Custom lantern [Request]
(02-24-2013, 10:32 PM)Brosive Wrote: (02-24-2013, 03:58 PM)MrDosht Wrote: Looks like I'm off to attempt a FC! Thanks for the advice :D
I don't really see the point of make a FC just for the custom... |
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MrDosht |
Development Support
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30 |
27,571 |
02-26-2013, 10:39 PM |
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Thread: Custom lantern [Request]
Post: RE: Custom lantern [Request]
(02-23-2013, 08:31 PM)Smoke Wrote: (02-23-2013, 08:20 PM)Brosive Wrote: (02-23-2013, 06:40 PM)MrDosht Wrote: Ah ok, but couldn't you just add another lantern into the actual amnesia files? The c... |
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MrDosht |
Development Support
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30 |
27,571 |
02-24-2013, 03:58 PM |
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Thread: Statyk's Skyboxes!
Post: RE: Statyk's Skyboxes!
(02-24-2013, 02:58 PM)JustAnotherPlayer Wrote: (02-24-2013, 02:52 PM)MrDosht Wrote: (01-31-2013, 11:55 PM)palistov Wrote: Traggs....a magician never reveals his secrets, and you shouldn't either... |
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MrDosht |
Development Resources
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43 |
52,514 |
02-24-2013, 03:55 PM |
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Thread: Statyk's Skyboxes!
Post: RE: Statyk's Skyboxes!
(01-31-2013, 11:55 PM)palistov Wrote: Traggs....a magician never reveals his secrets, and you shouldn't either! D:XD your signature made me die, I'm sorry but its just so... different, on a more rel... |
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MrDosht |
Development Resources
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43 |
52,514 |
02-24-2013, 02:52 PM |
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Thread: How to create a fully isolated full conversion
Post: RE: How to create a fully isolated full conversion
(12-08-2011, 04:06 AM)jssjr90 Wrote: Ok I did every single thing correctly in the tutorial that you presented. I started up the batch file and everything seemed to go ok. I got the launch window wit... |
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MrDosht |
Development Articles
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63 |
116,037 |
02-23-2013, 09:30 PM |
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Thread: Custom lantern [Request]
Post: RE: Custom lantern [Request]
(02-23-2013, 04:08 PM)Smoke Wrote: (02-23-2013, 04:02 PM)MrDosht Wrote: Just a quick question, why would you have to go though all the steps of making a FC when you could just replace the lantern... |
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MrDosht |
Development Support
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30 |
27,571 |
02-23-2013, 06:40 PM |
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Thread: How to create a fully isolated full conversion
Post: RE: How to create a fully isolated full conversion
I assume that you can still use the hpllevel editor for the full conversion maps. Possibly a stupid question but I felt as if I should ask it anyway, sorry if it is irrelevant :P
Edit:it was a stupid... |
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MrDosht |
Development Articles
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63 |
116,037 |
02-23-2013, 04:57 PM |
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Thread: Custom lantern [Request]
Post: RE: Custom lantern [Request]
Just a quick question, why would you have to go though all the steps of making a FC when you could just replace the lantern in amnesia with your custom one, i'm going to guess that the reason for thi... |
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MrDosht |
Development Support
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30 |
27,571 |
02-23-2013, 04:02 PM |
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Thread: Death Hints & Normal Hints
Post: RE: Death Hints & Normal Hints
(11-04-2012, 04:36 PM)beecake Wrote: void SetDeathHint(string& asTextCategory, string& asTextEntry);
Sets the message that appears when the player dies.
asTextCategory - the category in the ... |
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MrDosht |
Development Support
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3 |
2,695 |
11-04-2012, 04:43 PM |
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Thread: Death Hints & Normal Hints
Post: Death Hints & Normal Hints
Hi, just wondering how to make a hint appear at the death screen, pretty much just changing it from "you have to carry on" to something a little less monotonous. And also, how to make a hint appear, n... |
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MrDosht |
Development Support
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3 |
2,695 |
11-04-2012, 04:17 PM |
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Thread: Making an entity
Post: RE: Making an entity
I looked at dark rooms pedobear file and it appears that he has attached the billboard (the right way up -_-) to the waterlurker with a bone. So thanks Statyk for pointing me in the right direction, b... |
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MrDosht |
Development Support
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32 |
25,742 |
10-29-2012, 11:02 PM |
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Thread: Making an entity
Post: RE: Making an entity
(10-28-2012, 04:52 PM)The chaser Wrote: (10-28-2012, 03:52 PM)MrDosht Wrote: Excellent! In which case I have another question, I managed to get the billboard into the model viewer and, even though... |
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MrDosht |
Development Support
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32 |
25,742 |
10-28-2012, 08:44 PM |
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Thread: Making an entity
Post: RE: Making an entity
Excellent! In which case I have another question, I managed to get the billboard into the model viewer and, even though it's upside down, get it into the game. The only problem is the billboard is sep... |
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MrDosht |
Development Support
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32 |
25,742 |
10-28-2012, 03:52 PM |
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Thread: Making an entity
Post: RE: Making an entity
(10-28-2012, 01:01 AM)belikov Wrote: (10-28-2012, 12:54 AM)MrDosht Wrote: It says the video was a policy violation and I can't open it O_o, it appears that where I go things stop working!
I am the... |
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MrDosht |
Development Support
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32 |
25,742 |
10-28-2012, 01:13 AM |
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Thread: Making an entity
Post: RE: Making an entity
(10-28-2012, 12:45 AM)belikov Wrote: (10-28-2012, 12:33 AM)MrDosht Wrote: Here is the mat file contents, the file is in my billboards and called Pedobear.mat
I dont know how to a... |
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MrDosht |
Development Support
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32 |
25,742 |
10-28-2012, 12:54 AM |
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Thread: Making an entity
Post: RE: Making an entity
(10-28-2012, 12:13 AM)belikov Wrote: (10-27-2012, 11:59 PM)MrDosht Wrote: Sure, do you want me to send just the png and mat file or some other stuff aswell?Just the png and the matHere is the mat ... |
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MrDosht |
Development Support
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32 |
25,742 |
10-28-2012, 12:33 AM |
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Thread: Making an entity
Post: RE: Making an entity
(10-27-2012, 11:56 PM)belikov Wrote: (10-27-2012, 11:47 PM)MrDosht Wrote: Success! The png thing worked as in i can now see it in the folder, but it doesn't appear as the actual picture is appears... |
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MrDosht |
Development Support
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32 |
25,742 |
10-27-2012, 11:59 PM |
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Thread: Making an entity
Post: RE: Making an entity
(10-27-2012, 11:24 PM)belikov Wrote: (10-27-2012, 11:01 PM)MrDosht Wrote: Howw do i import the .mat file? I have both the jpg image and the .mat fikle in billboards but when i click the ... icon i... |
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MrDosht |
Development Support
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32 |
25,742 |
10-27-2012, 11:47 PM |