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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
(07-13-2013, 07:35 AM)Kiandra Wrote: OH! Phatdoggi, your screenshot needs a boxlight. Seriously. Just one boxlight per map will be sufficient, make it something other than pure white (I'd recommend ... |
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phatdoggi |
Custom Stories, TCs & Mods - Development
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2,822 |
3,035,504 |
07-13-2013, 04:14 PM |
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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
(07-13-2013, 05:33 AM)Zandrojakov Wrote: It's not too hard to script so you should give it a shot! :)
Ohh you have no idea - scripting fiend right here... |
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phatdoggi |
Custom Stories, TCs & Mods - Development
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2,822 |
3,035,504 |
07-13-2013, 05:38 AM |
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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
Here's a little something I started working on. No billboards because I want a "stormy atmosphere". Lmk if it needs improvements
[Image: http://i.imgur.com/QAIdhem.jpg] |
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phatdoggi |
Custom Stories, TCs & Mods - Development
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2,822 |
3,035,504 |
07-13-2013, 05:28 AM |
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Thread: What kind of custom story do you prefer?
Post: What kind of custom story do you prefer?
Simple question really, do you like:
- A well-developed story
- Jumpscares galore
- Mixed |
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phatdoggi |
Custom Stories, TCs & Mods
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18 |
15,464 |
07-11-2013, 09:55 PM |
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Thread: Does Perma Death make a game scarier?
Post: RE: Does Perma Death make a game scarier?
(06-27-2013, 07:11 PM)Potato Wrote: No. Not really.
Not scary per se, but more heart pounding. The adrenaline gets pumpin' because you go MLG trying not to die. |
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phatdoggi |
General Discussion
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38 |
42,427 |
07-07-2013, 09:30 AM |
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Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...
(04-26-2013, 10:48 PM)Tiger Wrote: I'm looking forward to this game.
I'm looking forward to modding this game. Heh heh heh. |
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phatdoggi |
General Discussion
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3,906 |
3,997,470 |
07-07-2013, 09:27 AM |
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Thread: Explosion Script Problem
Post: RE: Explosion Script Problem
FIXED.
Used a OnIgnite Callback called in the MAP, not the SCRIPT.
*facepalm*
For those of you with the same problem, put your callback name in the "Callback" under the entity tab on your object you... |
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phatdoggi |
Development Support
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2 |
2,571 |
07-07-2013, 02:30 AM |
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Thread: Can't see messages.
Post: RE: Can't see messages.
(07-06-2013, 07:06 PM)Sanshi Wrote: (07-06-2013, 06:43 PM)Your Computer Wrote: There is no known solution for those who can't see lang entries in game while using a development profile. Neverthele... |
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phatdoggi |
Development Support
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8 |
6,977 |
07-07-2013, 12:54 AM |
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Thread: My custom story wont appear in the game! Help
Post: RE: My custom story wont appear in the game! Help
(07-03-2013, 07:05 PM)mrburritos31 Wrote: (07-03-2013, 06:07 PM)Zatchie Wrote: Maybe you wrote something wrong in the lang file?
Here is my lang file:
<CATEGORY Name="CustomStoryMain">
... |
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phatdoggi |
Development Support
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13 |
9,883 |
07-07-2013, 12:51 AM |
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Thread: Explosion Script Problem
Post: Explosion Script Problem
I have searched and experimented high and low, but this script got the better of me. I have an epoxy container (entity:"ready") and I want to throw a rock at it to make a nice explosion to clear some ... |
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phatdoggi |
Development Support
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2 |
2,571 |
07-07-2013, 12:31 AM |
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Thread: Sound Help
Post: RE: Sound Help
(06-03-2013, 10:19 PM)Smoke Wrote: Easiest way is just to copy any .snt file from the game, then just enter your own name. If there's still an error after that, it might not be your sound file.
Work... |
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phatdoggi |
Development Support
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6 |
4,629 |
06-04-2013, 12:28 AM |
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Thread: Sound Help
Post: RE: Sound Help
(06-03-2013, 09:33 PM)Bridge Wrote: Should <Sound> and <PROPERTIES> be closed with a '/>' (as opposed to maybe <Sound></Sound> with nothing in between the tags)? Alternati... |
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phatdoggi |
Development Support
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6 |
4,629 |
06-03-2013, 09:40 PM |
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Thread: Some scripting help here please :)
Post: RE: Some scripting help here please :)
Check dem comments
Code:void OnStart()
{
AddEntityCollideCallback("Player", "barrelarea", "barrelpush", true, 1);
AddEntityCollideCallback("barrel_1", "barrelbangarea", "barrelscare", true, 1);
}
//... |
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phatdoggi |
Development Support
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2 |
3,061 |
06-03-2013, 09:37 PM |
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Thread: Sound Help
Post: RE: Sound Help
(06-03-2013, 09:14 PM)Smoke Wrote: You don't need the .ogg in the name. I don't know if that's the error, but it's definitely not right.
No, the name isn't the error. I use other custom sounds with ... |
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phatdoggi |
Development Support
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6 |
4,629 |
06-03-2013, 09:20 PM |
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Thread: Sound Help
Post: Sound Help
Trying to add in one of my sounds, tick.ogg. I made a .snt file for it as well, here's the code:
Code:<SOUNDENTITY>
<SOUNDS>
<Main>
&nb... |
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phatdoggi |
Development Support
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6 |
4,629 |
06-03-2013, 09:13 PM |
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Thread: Annoying Credits Problem
Post: RE: Annoying Credits Problem
(06-03-2013, 07:07 AM)Amn Wrote: Or teleport the player away from the grunt.
Aha! Teleport to new map, stops noise and works fine! Thanks for the help :D |
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phatdoggi |
Development Support
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4 |
3,389 |
06-03-2013, 09:02 PM |
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Thread: Annoying Credits Problem
Post: Annoying Credits Problem
You know when you start rolling credits after seeing a monster, like a scare cliffhanger, and throughout the entire credits screen you get that terror sound that's super loud? I want to fade that out,... |
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phatdoggi |
Development Support
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4 |
3,389 |
06-02-2013, 07:15 PM |