Search Results
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Thread: PS4 Crash - Blue Screen with Crosshair and remaining sounds
Post: RE: PS4 Crash - Blue Screen with Crosshair and rem...
And now the patch is live on PS4. Hopefully you will be able to play SOMA without any more trouble.
Heidi/Frictional Games |
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heidinilsson |
Technical Support - SOMA
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8 |
11,043 |
06-08-2017, 12:19 PM |
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Thread: PS4 Crash - Blue Screen with Crosshair and remaining sounds
Post: RE: PS4 Crash - Blue Screen with Crosshair and rem...
Hey all,
We have been looking into this, and hopefully we will publish a patch taking care of these problems soon. It just takes some testing before we put the patch live. In the meantime - reload t... |
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heidinilsson |
Technical Support - SOMA
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8 |
11,043 |
06-07-2017, 01:59 PM |
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Thread: Planning - the core reason why gameplay feels good.
Post: Planning - the core reason why gameplay feels good...
New blog post up:
http://frictionalgames.blogspot.se/2017/...feels.html |
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heidinilsson |
Blog
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4 |
8,606 |
05-31-2017, 03:30 PM |
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Thread: The SSM Framework of Game Design
Post: The SSM Framework of Game Design
Latest blog post on systems, story and mental models.
http://frictionalgames.blogspot.se/2017/...esign.html |
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heidinilsson |
Blog
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0 |
4,009 |
05-26-2017, 09:21 AM |
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Thread: PS4 Crash - Blue Screen with Crosshair and remaining sounds
Post: RE: PS4 Crash - Blue Screen with Crosshair and rem...
Sorry to hear about that. Can you give us as exact details as possible of where this happens, and we'll try to recreate it and hopefully be able to help you out?
Best regards,
Heidi/Frictional Game... |
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heidinilsson |
Technical Support - SOMA
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8 |
11,043 |
05-26-2017, 08:50 AM |
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Thread: Thoughts on Five Nights at Freddy's
Post: Thoughts on Five Nights at Freddy's
Latest blog post. Enjoy!
http://frictionalgames.blogspot.se/2017/...eddys.html |
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heidinilsson |
Blog
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0 |
3,475 |
05-23-2017, 08:21 AM |
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Thread: 6 Reasons for Having a Defenceless Protagonist
Post: 6 Reasons for Having a Defenceless Protagonist
New blog post on why no combat can be crucial in delivering a horror experience:
http://frictionalgames.blogspot.se/2017/...eless.html |
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heidinilsson |
Blog
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0 |
3,702 |
05-15-2017, 08:34 AM |
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Thread: Patches and updates
Post: Patches and updates
Information on all patches and updates for SOMA will be gathered in this post, starting with the most recent.
June 8th, 2017
1.09 patch live on PS4:
- Fixed a collision bug that could place the playe... |
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heidinilsson |
Technical Support - SOMA
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2 |
18,655 |
05-09-2017, 09:03 AM |
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Thread: PS4 1.07 update?
Post: RE: PS4 1.07 update?
Sorry for being a bit late with the information on this one. Here's info on the PS4-patch:
Patch log v1.07:
- Fixed a crash that could happen when exploring Site Delta
Best regards,
Heidi/Frictiona... |
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heidinilsson |
General Discussion
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8 |
9,613 |
05-09-2017, 08:06 AM |
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Thread: Story - What is it good for?
Post: Story - What is it good for?
New blog post on stories creating context and why this is both crucial and beneficial when making engaging games.
http://frictionalgames.blogspot.se/2017/...d-for.html |
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heidinilsson |
Blog
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0 |
4,024 |
05-04-2017, 03:17 PM |
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Thread: Mental Models
Post: Mental Models
And, one more blog post out!
http://frictionalgames.blogspot.se/2017/...odels.html |
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heidinilsson |
Blog
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0 |
3,587 |
04-28-2017, 03:31 PM |
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Thread: Evoking presence
Post: Evoking presence
Latest blog post!
http://frictionalgames.blogspot.se/2017/...sence.html |
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heidinilsson |
Blog
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0 |
3,365 |
04-27-2017, 12:27 PM |
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Thread: Navigating the Space of Game Design
Post: Navigating the Space of Game Design
http://frictionalgames.blogspot.se/2017/...esign.html |
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heidinilsson |
Blog
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0 |
3,440 |
04-19-2017, 09:50 AM |
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Thread: Resident Evil and the Power of Narrative Context
Post: Resident Evil and the Power of Narrative Context
http://frictionalgames.blogspot.se/2017/...ative.html |
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heidinilsson |
Blog
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0 |
3,505 |
04-19-2017, 09:49 AM |
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Thread: Videogames - too much fun for their own good?
Post: Videogames - too much fun for their own good?
http://frictionalgames.blogspot.se/2017/...-good.html |
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heidinilsson |
Blog
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0 |
3,418 |
04-19-2017, 09:48 AM |
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Thread: Traversal and the Problem with Walking Simulators
Post: Traversal and the Problem with Walking Simulators
New blog post up on game design and narrative. How do you keep your player focused on the game's world during times of traversal?
http://frictionalgames.blogspot.se/2017/...lking.html |
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heidinilsson |
Blog
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0 |
3,967 |
03-23-2017, 10:51 AM |