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    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD

(╯°□°)╯︵ ┻━┻ flip this thread already
Organic Shelter Off-Topic 14,812 6,015,264 06-14-2018, 09:15 AM
    Thread: MyBB updated to the newest version
Post: RE: MyBB updated to the newest version

(04-26-2018, 04:15 PM)TiManGames Wrote: hpl4 when also It seems the extra stuff for full reply (img, video, link, etc) are missing Agree
Organic Shelter News - Announcements 3 6,768 04-26-2018, 04:28 PM
    Thread: Insanity of Your Mind V2
Post: RE: Insanity of Your Mind V2

(04-21-2018, 08:03 AM)MatiCekuriel Wrote: (I'm just thinking about it, does someone know how to make the "mansion fan" from AMFP static?)What kind of fan?
Organic Shelter Custom Stories, TCs & Mods - Development 19 18,683 04-21-2018, 12:08 PM
    Thread: Insanity of Your Mind V2
Post: RE: Insanity of Your Mind V2

So, when will it release? Months or weeks?
Organic Shelter Custom Stories, TCs & Mods - Development 19 18,683 04-20-2018, 11:10 AM
    Thread: Insanity of Your Mind V2
Post: RE: Insanity of Your Mind V2

Looks good! What is the plot of the story?
Organic Shelter Custom Stories, TCs & Mods - Development 19 18,683 04-19-2018, 07:12 PM
    Thread: Editing a .dae file
Post: RE: Editing a .dae file

(04-19-2018, 01:02 AM)Mudbill Wrote: ...Try Notepad++.I've tried to download Notepad++ but it always failed at downloading. Any suggestion?
Organic Shelter Development Support 5 8,102 04-19-2018, 07:07 PM
    Thread: Editing a .dae file
Post: RE: Editing a .dae file

(04-18-2018, 07:40 AM)Romulator Wrote: If you just need to edit the textures, you really just need to edit the .dds file. You can do so very easily with Paint.NET. To open and/or edit a .dae file, ...
Organic Shelter Development Support 5 8,102 04-18-2018, 10:30 AM
    Thread: Editing a .dae file
Post: Editing a .dae file

I'm retexturing a grunt into a mime grunt, and I need to edit the .dae file. The question is: How do I edit the .dae file?
Organic Shelter Development Support 5 8,102 04-17-2018, 12:50 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD

[Image: https://www.google.com/search?client=ms-...0BrOGzgrM:]
Organic Shelter Off-Topic 14,812 6,015,264 04-15-2018, 08:08 AM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD

Can i post meme stuff here?
Organic Shelter Off-Topic 14,812 6,015,264 04-14-2018, 12:26 PM
    Thread: Monster is invisible in the game!
Post: RE: Monster is invisible in the game!

(04-10-2018, 06:19 AM)TiManGames Wrote: (04-10-2018, 04:10 AM)Organic Shelter Wrote: (04-09-2018, 04:22 PM)TiManGames Wrote: Check in the editor if the monster is set to Active. Also, is this a ...
Organic Shelter Development Support 5 4,752 04-10-2018, 08:07 AM
    Thread: Monster is invisible in the game!
Post: RE: Monster is invisible in the game!

(04-09-2018, 04:22 PM)TiManGames Wrote: Check in the editor if the monster is set to Active. Also, is this a custom monster with a custom model, or a normal one?It's a grunt with darker texture and ...
Organic Shelter Development Support 5 4,752 04-10-2018, 04:10 AM
    Thread: Monster is invisible in the game!
Post: Monster is invisible in the game!

The monster shows in the Editor, but it won't show in the game. Here is the screenshot.
Organic Shelter Development Support 5 4,752 04-09-2018, 03:40 PM
    Thread: Enemy_Grunt and Enemy_Manpig
Post: RE: Enemy_Grunt and Enemy_Manpig

(04-08-2018, 04:16 PM)Romulator Wrote: They will both function as enemies as intended by the game - following pathnodes when directed, set active/inactive the same ways, etc. They will also use the ...
Organic Shelter Development Support 3 3,089 04-09-2018, 02:49 AM
    Thread: Enemy_Grunt and Enemy_Manpig
Post: Enemy_Grunt and Enemy_Manpig

What's the difference beetwen Enemy_Grunt and Enemy_Manpig? Is it the AI behavior or just different names?
Organic Shelter Development Support 3 3,089 04-08-2018, 02:47 PM
    Thread: The Great Work bug..
Post: RE: The Great Work bug..

Try searching the tools in one of two chest in the room full of boxes. That might help
Organic Shelter Custom Stories, TCs & Mods 2 4,174 04-08-2018, 10:18 AM
    Thread: Spawning Item Randomly
Post: RE: Spawning Item Randomly

(04-06-2018, 10:12 PM)Mudbill Wrote: How do you mean? You use the item somewhere and a monster spawns? For that you'd want a AddUseItemCallback and simply SetEntityActive on the enemy. And how do i ...
Organic Shelter Development Support 8 5,352 04-08-2018, 05:03 AM
    Thread: Custom monster question
Post: RE: Custom monster question

Is it a .dae model?
Organic Shelter Development Support 1 2,029 04-06-2018, 05:33 PM
    Thread: Spawning Item Randomly
Post: RE: Item Spawns Randomly

I've tried it again and this time it works! Thanks for your help. And now what to add if i want to make the item to spawn a monster?
Organic Shelter Development Support 8 5,352 04-06-2018, 12:50 PM
    Thread: Spawning Item Randomly
Post: RE: Item Spawns Randomly

(04-01-2018, 04:04 PM)Romulator Wrote: Create a few ScriptAreas where your item is to spawn, giving them a name with an appended number. In your example, you state 5, we'll go with SpawnArea_1, Spaw...
Organic Shelter Development Support 8 5,352 04-05-2018, 12:33 PM