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    Thread: 3 Tips for Creating a Good Protagonist
Post: 3 Tips for Creating a Good Protagonist

Hi, this is my first post to this subforum, and since I know and use a few tips and tricks to create a good protagonist for a mod, I thought I would share them here. let's get started. TIP #1: Make t...
HappyMatt12345 Development Articles 0 2,629 04-11-2019, 02:48 PM
    Thread: Have you ever been scared by your own mod?
Post: RE: Have you ever been scared by your own mod?

(12-22-2014, 01:50 AM)Newsman Waterpaper Wrote: I'm not sure if this should go into CS development or the normal CS section but anyway, I was wondering if anybody on here ever got scared by  their o...
HappyMatt12345 Custom Stories, TCs & Mods - Development 15 18,651 12-31-2018, 04:32 AM
    Thread: Saving the game + Items in Inventory
Post: RE: Saving the game + Items in Inventory

(12-30-2018, 07:52 PM)theyhunger Wrote: Obviously in Amnesia, you have the "Save" and "Save & Exit" options in the pause menu. However, in the Justine DLC, those options are not present (except ...
HappyMatt12345 Development Support 2 2,866 12-30-2018, 10:28 PM
    Thread: Need competent 3D Modeler and animator
Post: Need competent 3D Modeler and animator

I and a couple friends recently formed a team to develop a custom story and we have this idea for a custom monster that could potentially be added, only none of us have the skills to make it. Who we ...
HappyMatt12345 Custom Stories, TCs & Mods - Development 1 2,557 12-03-2018, 10:53 PM
    Thread: Engine Scripts Plus [ES+ 1.3] - More sensical function names
Post: RE: Engine Scripts Plus [ES+ 1.2] - More sensical ...

Looking to use this, the only thing I want to do is add a few custom ones (following the same name convention of course) for your SetLocalVarBool, GetLocalVarBool, SetGlobalVarBool, etc. functions tha...
HappyMatt12345 Development Resources 2 6,086 12-02-2018, 09:33 AM
    Thread: Check if 4 local int variables all carry different values?
Post: RE: Check if 4 local int variables all carry diffe...

(11-19-2018, 11:37 PM)Mudbill Wrote: PHP Code:SetLocalVarInt("Area1Num", RandInt(1, 9));SetLocalVarInt("Area2Num", RandInt(1, 9));SetLocalVarInt("Area3Num", RandInt(1, ...
HappyMatt12345 Development Support 2 3,028 11-20-2018, 01:08 AM
    Thread: Check if 4 local int variables all carry different values?
Post: Check if 4 local int variables all carry different...

Well here I am again, yet again trying to make a puzzle and having troubles getting the script to do what I want it to. Basically, I'm attempting to make a puzzle where the player needs to put rocks o...
HappyMatt12345 Development Support 2 3,028 11-19-2018, 07:17 PM
    Thread: Useful custom script functions
Post: RE: Useful custom script functions

OOO a boolean function that isn't the standard bool (name) = (value); I like this.
HappyMatt12345 Development Articles 1 4,865 11-02-2018, 05:47 PM
    Thread: [SOLVED] Err: Unexpected end of file at (244, 2)
Post: RE: Err: Unexpected end of file at (244, 2)

(10-31-2018, 12:58 AM)Mudbill Wrote: If you're not already using one, I highly recommend a proper editor for coding. It'll help you avoid issues like these. I'll suggest Notepad++, Atom or Visual St...
HappyMatt12345 Development Support 4 3,956 10-31-2018, 01:10 AM
    Thread: [SOLVED] Err: Unexpected end of file at (244, 2)
Post: RE: Err: Unexpected end of file at (244, 2)

(10-30-2018, 09:04 PM)MatiCekuriel Wrote: Code:void UnsetCurrentRock(string &in asEntity){    SetEntityActive(asEntity, false);    if{asEntity == "CodeRockPlaced"+GetLocalVarInt("Rock1Fills"))...
HappyMatt12345 Development Support 4 3,956 10-31-2018, 12:08 AM
    Thread: [SOLVED] Err: Unexpected end of file at (244, 2)
Post: [SOLVED] Err: Unexpected end of file at (244, 2)

ok, I'm basically trying to make a puzzle where the player is supposed to put rocks on pressure plates as part of a combination to unlock a gate, except, I cant seem to get the mechanic with the rocks...
HappyMatt12345 Development Support 4 3,956 10-30-2018, 07:23 PM
    Thread: How to hide light?
Post: RE: How to hide light?

OMG! Thank... YOU! Ive been trying to get an enemy I created for my CS to work for AGES, and this thread solved the problem, as the enemy has lights in it to mimic a glowing creature.
HappyMatt12345 Development Support 5 5,882 10-23-2018, 02:01 AM
    Thread: Entity collide that uses every entity in the level?
Post: RE: Entity collide that uses every entity in the l...

(10-22-2018, 04:56 PM)Mudbill Wrote: Unfortunately, wildcards (*) are not allowed in the entity name. There are a couple of ways to achieve this, but they mostly rely on a certain pattern with your ...
HappyMatt12345 Development Support 3 3,161 10-23-2018, 12:52 AM
  Exclamation Thread: Entity collide that uses every entity in the level?
Post: Entity collide that uses every entity in the level...

You see, I'm working on a custom story called "Order of the Skull" and I am trying to make a script that will do something if one of any movable entity in the level that will fit in the location of th...
HappyMatt12345 Development Support 3 3,161 10-21-2018, 07:04 PM
    Thread: Alexander Enemy!
Post: RE: Alexander Enemy!

(04-19-2012, 08:14 PM)Measuring Wrote: Hey, i decided to make something for the community so why not a new enemy? Amnesia is missing those : P So i rigged and animated Alexander. I didnt have time t...
HappyMatt12345 Development Resources 10 16,133 10-13-2018, 10:50 PM
  Star Thread: [CUSTOM ENTITY]: Red Wax Candle
Post: [CUSTOM ENTITY]: Red Wax Candle

So I created a custom asset for my custom story Order of the Skull, and I figured I might as well share it, as it was a pain to make, so I don't want to restrict it to only my mod. Basically its a re-...
HappyMatt12345 Development Resources 0 2,319 10-11-2018, 06:30 PM