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Thread: 3 Tips for Creating a Good Protagonist
Post: 3 Tips for Creating a Good Protagonist
Hi, this is my first post to this subforum, and since I know and use a few tips and tricks to create a good protagonist for a mod, I thought I would share them here. let's get started.
TIP #1: Make t... |
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HappyMatt12345 |
Development Articles
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0 |
2,629 |
04-11-2019, 02:48 PM |
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Thread: Have you ever been scared by your own mod?
Post: RE: Have you ever been scared by your own mod?
(12-22-2014, 01:50 AM)Newsman Waterpaper Wrote: I'm not sure if this should go into CS development or the normal CS section but anyway, I was wondering if anybody on here ever got scared by their o... |
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HappyMatt12345 |
Custom Stories, TCs & Mods - Development
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15 |
18,651 |
12-31-2018, 04:32 AM |
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Thread: Saving the game + Items in Inventory
Post: RE: Saving the game + Items in Inventory
(12-30-2018, 07:52 PM)theyhunger Wrote: Obviously in Amnesia, you have the "Save" and "Save & Exit" options in the pause menu. However, in the Justine DLC, those options are not present (except ... |
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HappyMatt12345 |
Development Support
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2 |
2,866 |
12-30-2018, 10:28 PM |
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Thread: Need competent 3D Modeler and animator
Post: Need competent 3D Modeler and animator
I and a couple friends recently formed a team to develop a custom story and we have this idea for a custom monster that could potentially be added, only none of us have the skills to make it.
Who we ... |
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HappyMatt12345 |
Custom Stories, TCs & Mods - Development
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1 |
2,557 |
12-03-2018, 10:53 PM |
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Thread: Engine Scripts Plus [ES+ 1.3] - More sensical function names
Post: RE: Engine Scripts Plus [ES+ 1.2] - More sensical ...
Looking to use this, the only thing I want to do is add a few custom ones (following the same name convention of course) for your SetLocalVarBool, GetLocalVarBool, SetGlobalVarBool, etc. functions tha... |
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HappyMatt12345 |
Development Resources
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2 |
6,086 |
12-02-2018, 09:33 AM |
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Thread: Check if 4 local int variables all carry different values?
Post: RE: Check if 4 local int variables all carry diffe...
(11-19-2018, 11:37 PM)Mudbill Wrote: PHP Code:SetLocalVarInt("Area1Num", RandInt(1, 9));SetLocalVarInt("Area2Num", RandInt(1, 9));SetLocalVarInt("Area3Num", RandInt(1, ... |
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HappyMatt12345 |
Development Support
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2 |
3,028 |
11-20-2018, 01:08 AM |
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Thread: Check if 4 local int variables all carry different values?
Post: Check if 4 local int variables all carry different...
Well here I am again, yet again trying to make a puzzle and having troubles getting the script to do what I want it to. Basically, I'm attempting to make a puzzle where the player needs to put rocks o... |
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HappyMatt12345 |
Development Support
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2 |
3,028 |
11-19-2018, 07:17 PM |
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Thread: Useful custom script functions
Post: RE: Useful custom script functions
OOO a boolean function that isn't the standard bool (name) = (value); I like this. |
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HappyMatt12345 |
Development Articles
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1 |
4,865 |
11-02-2018, 05:47 PM |
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Thread: [SOLVED] Err: Unexpected end of file at (244, 2)
Post: RE: Err: Unexpected end of file at (244, 2)
(10-31-2018, 12:58 AM)Mudbill Wrote: If you're not already using one, I highly recommend a proper editor for coding. It'll help you avoid issues like these. I'll suggest Notepad++, Atom or Visual St... |
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HappyMatt12345 |
Development Support
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4 |
3,956 |
10-31-2018, 01:10 AM |
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Thread: [SOLVED] Err: Unexpected end of file at (244, 2)
Post: RE: Err: Unexpected end of file at (244, 2)
(10-30-2018, 09:04 PM)MatiCekuriel Wrote: Code:void UnsetCurrentRock(string &in asEntity){
SetEntityActive(asEntity, false);
if{asEntity == "CodeRockPlaced"+GetLocalVarInt("Rock1Fills"))... |
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HappyMatt12345 |
Development Support
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4 |
3,956 |
10-31-2018, 12:08 AM |
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Thread: [SOLVED] Err: Unexpected end of file at (244, 2)
Post: [SOLVED] Err: Unexpected end of file at (244, 2)
ok, I'm basically trying to make a puzzle where the player is supposed to put rocks on pressure plates as part of a combination to unlock a gate, except, I cant seem to get the mechanic with the rocks... |
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HappyMatt12345 |
Development Support
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4 |
3,956 |
10-30-2018, 07:23 PM |
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Thread: How to hide light?
Post: RE: How to hide light?
OMG! Thank... YOU! Ive been trying to get an enemy I created for my CS to work for AGES, and this thread solved the problem, as the enemy has lights in it to mimic a glowing creature. |
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HappyMatt12345 |
Development Support
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5 |
5,882 |
10-23-2018, 02:01 AM |
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Thread: Entity collide that uses every entity in the level?
Post: RE: Entity collide that uses every entity in the l...
(10-22-2018, 04:56 PM)Mudbill Wrote: Unfortunately, wildcards (*) are not allowed in the entity name. There are a couple of ways to achieve this, but they mostly rely on a certain pattern with your ... |
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HappyMatt12345 |
Development Support
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3 |
3,161 |
10-23-2018, 12:52 AM |
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Thread: Entity collide that uses every entity in the level?
Post: Entity collide that uses every entity in the level...
You see, I'm working on a custom story called "Order of the Skull" and I am trying to make a script that will do something if one of any movable entity in the level that will fit in the location of th... |
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HappyMatt12345 |
Development Support
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3 |
3,161 |
10-21-2018, 07:04 PM |
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Thread: Alexander Enemy!
Post: RE: Alexander Enemy!
(04-19-2012, 08:14 PM)Measuring Wrote: Hey, i decided to make something for the community so why not a new enemy? Amnesia is missing those : P
So i rigged and animated Alexander. I didnt have time t... |
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HappyMatt12345 |
Development Resources
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10 |
16,133 |
10-13-2018, 10:50 PM |
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Thread: [CUSTOM ENTITY]: Red Wax Candle
Post: [CUSTOM ENTITY]: Red Wax Candle
So I created a custom asset for my custom story Order of the Skull, and I figured I might as well share it, as it was a pain to make, so I don't want to restrict it to only my mod. Basically its a re-... |
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HappyMatt12345 |
Development Resources
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0 |
2,319 |
10-11-2018, 06:30 PM |