Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Whats scarier penumbra black plague or Overture
Post: RE: Whats scarier penumbra black plague or Overtur...
I have a hard time deciding which is scarier because, unlike most ppl (from what I've read around the forums) I focused on playing Overture without exploiting the fact that dogs died and such. Sure I ... |
|
Skaruts |
General Discussion
|
18 |
38,104 |
01-12-2012, 03:50 AM |
|
|
Thread: The Ultimate SOMA Discussion Thread
Post: RE: Next Frictional Game
(09-28-2010, 12:52 AM)ZIGS Wrote: (09-27-2010, 11:52 AM)CHANCEPHOENIX Wrote: I hope Frictional goes 3D and maybe for consoles ...
lol, those are both terrible suggestions :-/
Well, 3D would be coo... |
|
Skaruts |
General Discussion
|
4,377 |
2,901,485 |
01-09-2012, 05:52 AM |
|
|
Thread: Questions about the new game.......
Post: RE: Questions about the new game.......
(06-08-2011, 11:25 PM)Darkchef Wrote: Would be nice to know when we can expect a release date though!
I'd rather know if they actually working on something than a release date.
I'd rather let them t... |
|
Skaruts |
General Discussion
|
10 |
8,725 |
06-09-2011, 05:22 PM |
|
|
Thread: Modeling and Textures
Post: RE: Modeling and Textures
I can also add to this thread a program that is free, but I don't know if it will work at all for this. All I know is that it can export Collada files.
SoftimageXSI Mod Tool 7.5. They will ask you to ... |
|
Skaruts |
Custom Stories, TCs & Mods
|
9 |
8,044 |
03-09-2011, 08:18 PM |
|
|
Thread: Custom Models
Post: RE: Custom Models
The problem should be this one:
Quote:(...)
daeTriangles.material = mesh.materials[k].name
AttributeError: 'NoneType' object has no attribute 'name'
Simply add a meterial to the object. (I'm usin... |
|
Skaruts |
Custom Stories, TCs & Mods
|
7 |
7,431 |
03-07-2011, 10:50 PM |
|
|
Thread: [POLL!] Would you LIKE to make a custom story/map, but DON'T KNOW how? [POLL]
Post: RE: [POLL!] Would you LIKE to make a custom story/...
I'm very very interested in experimenting with Amnesia editors to possibly turn some of the very short stories I've writen into interactive bits or even nice spooky playable moments. I'm currently lim... |
|
Skaruts |
Custom Stories, TCs & Mods
|
37 |
36,468 |
03-07-2011, 09:37 PM |
|
|
Thread: Level Editor - import/export - .expobj??
Post: RE: Level Editor - import/export - .expobj??
Ah yes, the models are all there. I didn't remember to go check the files... :dodgy:
So expobjs are to allow easy exchange of parts/chunks between maps. Makes sense. That's good to know and may be us... |
|
Skaruts |
Custom Stories, TCs & Mods
|
2 |
3,719 |
02-25-2011, 01:39 PM |
|
|
Thread: An idea
Post: RE: An idea
(09-16-2010, 08:54 PM)ScorpyX Wrote: http://webchat.quakenet.org/?channels=amnesia-game
Anyone still going there?? |
|
Skaruts |
Custom Stories, TCs & Mods
|
6 |
6,632 |
02-25-2011, 12:33 AM |
|
|
Thread: Rain
Post: RE: Rain
Let there be rain. :)
This is good to know, as a horror setting without rain is not a horror setting. (Ok, not quite :D)
But this is good stuff. |
|
Skaruts |
Custom Stories, TCs & Mods
|
6 |
5,393 |
02-24-2011, 11:54 PM |
|
|
Thread: Level Editor - import/export - .expobj??
Post: Level Editor - import/export - .expobj??
The first time I saw the import and export options in the file menu I thought I could maybe export models as Collada(.dae) or Wavefront(.obj) models, for reference or for a good way to check how they ... |
|
Skaruts |
Custom Stories, TCs & Mods
|
2 |
3,719 |
02-24-2011, 11:44 PM |
|
|
Thread: Nothing to do with Custom Stories!
Post: RE: Nothing to do with Custom Stories!
May come to be useful in the future. :p |
|
Skaruts |
Custom Stories, TCs & Mods
|
3 |
4,010 |
02-21-2011, 10:27 PM |
|
|
Thread: [Solved] Grid planes and Level Editor interface basics?
Post: [Solved] Grid planes and Level Editor interface ba...
Is there a shortcut key to cycle through grid panes, so that I don't need to go all the way down with the mouse to click the button for it?
Is there any place where I can read about all the basic stu... |
|
Skaruts |
Custom Stories, TCs & Mods
|
0 |
1,826 |
02-21-2011, 09:39 PM |
|
|
Thread: Just Curious
Post: RE: Just Curious
I'm just comparing the fps rates given the discrepancy of assets ammount in the maps. It's not right, nor wrong. They are diferent engines, with diferent mechanics. And diferent graphics features, for... |
|
Skaruts |
General Discussion
|
7 |
5,999 |
02-21-2011, 08:48 PM |
|
|
Thread: A new Age of terror thanks to Frictional?
Post: RE: A new Age of terror thanks to Frictional?
|
Skaruts |
General Discussion
|
10 |
8,986 |
02-21-2011, 04:25 PM |
|
|
Thread: Just Curious
Post: RE: Just Curious
(02-21-2011, 09:43 AM)Kein Wrote: I still don't understand that. Why ppl liek motion blur? It makes my eyes bleed so much.
Allow me to clear my point of view a bit:
First Person Single Player Horro... |
|
Skaruts |
General Discussion
|
7 |
5,999 |
02-21-2011, 03:14 PM |
|
|
Thread: Reaction Pictures and Lets Plays?
Post: RE: Reaction Pictures and Lets Plays?
Even tho I play horror games with headphones and with the lights out, like they suggest, my reactions are mostly in game reactions, like looking around like crazy, reacting to every sound, taking a bi... |
|
Skaruts |
General Discussion
|
30 |
24,311 |
02-21-2011, 02:15 AM |
|
|
Thread: A new Age of terror thanks to Frictional?
Post: RE: A new Age of terror thanks to Frictional?
I don't think the bigger companies will follow it so easily. There are some factors at stake here:
Frictional Games is a small team, with small budgets and with all the time in the world to make their... |
|
Skaruts |
General Discussion
|
10 |
8,986 |
02-21-2011, 01:28 AM |
|
|
Thread: Just Curious
Post: Just Curious
I'm not too fond of useless eye-candy and pimping-effects, but whenever I see an engine that supports most of that stuff and still runs well in my mother's PC I get surprised. This is the case with HP... |
|
Skaruts |
General Discussion
|
7 |
5,999 |
02-21-2011, 01:03 AM |
|
|
Thread: Environment morphs, flickers and smudges
Post: RE: Environment morphs, flickers and smudges
Well, the game runs. That's why I say "barelly". :) |
|
Skaruts |
Technical Support - Amnesia: The Dark Descent
|
5 |
4,662 |
02-16-2011, 06:09 PM |
|
|
Thread: Environment morphs, flickers and smudges
Post: RE: Environment morphs, flickers and smudges
I bought the full game, but I have one of those issues too. Nothing wrong with the floor, but the shadows flicker like hell everywhere. Many times items get fully covered by blackness and I need to mo... |
|
Skaruts |
Technical Support - Amnesia: The Dark Descent
|
5 |
4,662 |
02-16-2011, 04:17 PM |