Search Results
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Thread: HPL2 vs HPL1 vs other indie engines
Post: RE: HPL2 vs HPL1 vs other indie engines
As Urkle said already HPL2 isn't rewrite from scratch. most parts are just the same as HPL1, the rendering has been upgraded/dated with new features... so far there is no bench mark utility for HPL1/2... |
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Setlec |
HPL1 Engine
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5 |
13,191 |
10-01-2010, 07:17 PM |
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Thread: Penumbra and HPL2
Post: RE: Penumbra and HPL2
if i may say so, HPL2 just has just gone gold/stable/wathever and it's the engine for Amnesia, so i don't think it will be open sourced anytime soon. |
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Setlec |
Overture
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16 |
31,350 |
08-29-2010, 05:48 AM |
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Thread: Penumbra takes the cake?
Post: RE: Penumbra takes the cake?
for my first scary game was wolfenstein (the first) then Doom (in both case i was about 10) then Penumbra came!!! the gameplay of penumbra is just great! |
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Setlec |
General Discussion
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11 |
11,548 |
08-29-2010, 05:46 AM |
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Thread: 2010-08 Friday 27th, Amnesia: The Dark Descent Gone Gold
Post: RE: 2010-08 Friday 27th, Amnesia: The Dark Descent...
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Setlec |
News - Announcements
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49 |
127,207 |
08-27-2010, 04:28 PM |
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Thread: Linux 64bit (Yes I will be Making One)
Post: RE: Linux 64bit (Yes I will be Making One)
true, it won't hurt to have one, indeed! also FG has the choice of making or not. |
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Setlec |
General Discussion
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22 |
26,359 |
08-25-2010, 07:37 AM |
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Thread: Linux 64bit (Yes I will be Making One)
Post: RE: Linux 64bit (Yes I will be Making One)
KavazovAngel, tbh i don't think that it will be worth making a 64bit version for windows... as the game won't use over than 4 GB ram... in the linux case many ppl don't want to install the 32bit libs ... |
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Setlec |
General Discussion
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22 |
26,359 |
08-25-2010, 01:12 AM |
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Thread: Linux 64bit (Yes I will be Making One)
Post: RE: Linux 64bit (Yes I will be Making One)
sweet! thanks Urkle for this small update. |
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Setlec |
General Discussion
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22 |
26,359 |
08-23-2010, 10:33 PM |
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Thread: what changes would you like to see?
Post: RE: what changes would you like to see?
i wish someone to make a co-op mode for the game! :p that would increase the game difficulty! Ofc by that i mean more mobs maybe would need to modify the some maps for making new puzzles. |
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Setlec |
Overture
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11 |
19,945 |
08-14-2010, 05:16 PM |
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Thread: Linux 64bit (Yes I will be Making One)
Post: RE: Linux 64bit (Yes I will be Making One)
+1 for the a 64 bit client! |
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Setlec |
General Discussion
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22 |
26,359 |
06-14-2010, 01:30 AM |
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Thread: Complete Games
Post: RE: Complete Games
MulleDK19, you piece of genius! :p I've loved your idea of the WIImote for controlling the objects and stuff! would you care to share the code? :p J/K! btw, do you really need the Wii console to use t... |
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Setlec |
HPL1 Engine
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23 |
38,453 |
05-21-2010, 09:07 AM |
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Thread: What compiler do you use?
Post: RE: What compiler do you use?
(05-20-2010, 06:21 AM)morris Wrote: Ever tried Kdevelop 4?
I've used once a while ago and I hated it! code::blocks is way better... imho! anyway i just use gedit most of the time... |
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Setlec |
HPL1 Engine
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17 |
26,404 |
05-20-2010, 07:09 AM |
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Thread: Can't clone HPLengine....
Post: Can't clone HPLengine....
Due to some file system failure I've lost my copy of HPL, so i decided to re-clone the master but here is the error that I get:
Code:$ git clone http://github.com/FrictionalGames/HPL1Engine.git
I... |
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Setlec |
HPL1 Engine
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1 |
6,607 |
05-18-2010, 10:10 AM |
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Thread: Blog: "Why Trial and Error will Doom Games"
Post: RE: Blog: "Why Trial and Error will Doom Games"
Maybe I didn't expressed myself correctly, what I'm trying to say is as you go blinded into a location that don't know nothing and you are quite lost, such as in Penumbra, you are the "puppet" of the ... |
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Setlec |
Blog
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25 |
36,321 |
05-17-2010, 12:57 PM |
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Thread: What compiler do you use?
Post: RE: What compiler do you use?
GCC, the GNU Compiler Collection, FTW! |
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Setlec |
HPL1 Engine
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17 |
26,404 |
05-17-2010, 10:25 AM |
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Thread: Blog: "Why Trial and Error will Doom Games"
Post: RE: Blog: "Why Trial and Error will Doom Games"
(05-17-2010, 01:39 AM)Adventurer4Life Wrote: I think the holy grail of gaming is a interactive story that has no back tracking, each decision leading to the next and so on.. but the shear complexity... |
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Setlec |
Blog
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25 |
36,321 |
05-17-2010, 10:21 AM |
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Thread: Blog: "Why Trial and Error will Doom Games"
Post: RE: Blog: "Why Trial and Error will Doom Games"
I'm really glad to have read your posts guys... multi solution puzzles are in fact required to me. in BP, the door as you said was kinda idiotic, no offence intended! I would be really glad to be a so... |
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Setlec |
Blog
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25 |
36,321 |
05-16-2010, 09:25 AM |
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Thread: Let's compile Penumbra [Linux, CMake, 64bit]
Post: RE: Let's compile Penumbra [Linux, CMake, 64bit]
yeah, he is missing the devel package... he has only the library installed. |
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Setlec |
Overture
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17 |
37,421 |
05-16-2010, 08:06 AM |
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Thread: C# or C++ for C# based software?
Post: C# or C++ for C# based software?
A small poll to know if you guys want to port the MapEditor, ParticleViewer, HplHelper and ParticleEditor src code from c# to c++? I'm really bad with C#, tbh! :s |
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Setlec |
HPL1 Engine
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4 |
10,390 |
05-14-2010, 03:53 PM |
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Thread: Let's compile Penumbra [Linux, CMake, 64bit]
Post: RE: Let's compile Penumbra [Linux, CMake, 64bit]
AFAIK, Newton is a physics (φx, i'm lazy today... φ means "fi" in ancient Greek) engine a closed one btw! So if the src requires Newton to compile we might need port from newton φx to bullet φx for in... |
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Setlec |
Overture
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17 |
37,421 |
05-14-2010, 03:36 PM |
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Thread: [solved] git clonage failed..
Post: [solved] git clonage failed..
At last the src code is here but when i tried to download, it failed... see below.... I'm not use to git, I rather use svn or hg at work!
Code:$ git clone http://github.com/FrictionalGames/HPL1En... |
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Setlec |
HPL1 Engine
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0 |
4,319 |
05-14-2010, 03:25 PM |