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Thread: what changes would you like to see?
Post: RE: what changes would you like to see?
For the console I've been thinking of having those commands you mentioned, noclip, give <item>, etc, but also many commands that would help modders, map <mapname>, ai commands (like disabl... |
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JKO |
Overture
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11 |
19,961 |
08-11-2010, 08:28 PM |
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Thread: what changes would you like to see?
Post: RE: what changes would you like to see?
I want an in-game console. That is all I want right now, but I can't figure out how to draw it on screen yet... |
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JKO |
Overture
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11 |
19,961 |
08-10-2010, 11:01 PM |
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Thread: Project: Penumbra and Nintendo Wii
Post: RE: Project: Penumbra and Nintendo Wii
I knew my guide was worth making, now we can see the beginning of awesome mods! I'm looking forward to try it when it's done!
EDIT: By the way, the link doesn't work because you included the " ), " i... |
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JKO |
Overture
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9 |
18,504 |
08-03-2010, 08:43 PM |
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Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra
I made a lot of progress. First, you need to compile HPL in debug mode. This while give you his little brother, HPLd.lib (for HPL debug I suppose). Then, you also need OALWrapper.lib in debug mode (I ... |
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JKO |
Overture
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32 |
450,649 |
07-24-2010, 02:30 AM |
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Thread: Penumbra (Requiem) Ending General Discussion
Post: RE: Penumbra (Requiem) Ending General Discussion
(04-15-2010, 11:13 PM)Lee Wrote: But a friend with the power to "kill them all" would probably have a boat that is higher in caliber than the small fishing boat on which he arrived.
Maybe that frien... |
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JKO |
General Discussion
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40 |
118,782 |
07-24-2010, 01:09 AM |
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Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra
I tried it like you said, by copy pasting those 4 into debug and switching to debug. I also cannot compile, but not for the same reason, I get :
unexpected end of file while looking for precompiled h... |
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JKO |
Overture
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32 |
450,649 |
07-23-2010, 11:53 PM |
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Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra
Quote:[...] Any "changes" to the Project files you with to contribute, If you have a github account just commit them to a fork of the project and send me a pull-request. OR if you do not have a github... |
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JKO |
Overture
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32 |
450,649 |
07-23-2010, 09:19 PM |
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Thread: JKO's Guide to compiling Penumbra
Post: JKO's Guide to compiling Penumbra
Hi and welcome ladies and gentleman to the
JKO's Guide to compiling Penumbra!
I've decided to take the time to sit down and write it, even if I'm a total stranger here right now, for multiple reasons... |
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JKO |
Overture
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32 |
450,649 |
07-23-2010, 06:44 PM |
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Thread: Problems compiling in Windows
Post: RE: Problems compiling in Windows
Quote:My penumbra.exe did not generate an hpl.log, but the vanilla one did straight away. I do run penumbra from the redist folder (and the project is linked to it). I tried running penumbra in debug ... |
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JKO |
Overture
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2 |
13,794 |
07-22-2010, 08:30 PM |
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Thread: Problems compiling in Windows
Post: Problems compiling in Windows
Hi, I purchased the game from the Indie Bundle and loved it (except the beginning of Overture, but I just never liked caves) When I learned that the source was open, I got awesomely happy and tried to... |
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JKO |
Overture
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2 |
13,794 |
07-22-2010, 07:50 AM |