Search Results
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Thread: Install script won't run
Post: RE: Install script won't run
had the same problem. thanks for posting the solution :) |
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Akasu |
Linux - AMFP
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5 |
33,476 |
09-10-2013, 06:14 PM |
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Thread: Egyptian walls + other work
Post: RE: Egyptian walls + other work
fixed the download link for the safe:
http://d-h.st/64T
I also made these hinged stairs some time ago:
Spoiler below!
[Image: http://i1196.photobucket.com/albums/aa41...stairs.png]
Do... |
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Akasu |
Development Resources
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18 |
18,699 |
05-06-2013, 07:43 AM |
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Thread: Egyptian walls + other work
Post: RE: Egyptian walls + other work
I thought I'd remake one of my oldest models. Here's a safe, slightly improved from the last version.
[Image: http://i1196.photobucket.com/albums/aa41...fe_pic.png]
Download link: http://d-h.st/64T |
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Akasu |
Development Resources
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18 |
18,699 |
04-14-2013, 06:23 PM |
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Thread: Egyptian walls + other work
Post: RE: Egyptian walls
Here's something new I'm working on:
[Video: http://<a href="http://www.youtube.com/w...e1tECQ</a>]
This is merely a demo version to see how they would work in game. They will be remode... |
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Akasu |
Development Resources
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18 |
18,699 |
04-08-2013, 03:05 PM |
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Thread: Egyptian walls + other work
Post: RE: Egyptian walls
133 tris.
(04-04-2013, 02:52 PM)Traggey Wrote: Talking about normals, did you high poly bake them or generate them from a texture? Because normals generated from textures rarely do miracles as you'v... |
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Akasu |
Development Resources
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18 |
18,699 |
04-04-2013, 02:52 PM |
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Thread: Egyptian walls + other work
Post: Egyptian walls + other work
Hey everybody. After a long break from modelling I decided to try it again. Through trial and error and a few scrapped models I actually managed to create a couple of decent wall models so here they a... |
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Akasu |
Development Resources
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18 |
18,699 |
04-04-2013, 02:44 PM |
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Thread: Akasu's models
Post: RE: Akasu's models
Been making the school set further. Pics:
http://i52.tinypic.com/25ukzo2.jpg
http://i54.tinypic.com/1693s48.png
note: the writing on the chalkboard is a decal. I'll make a few variations of those too... |
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Akasu |
Development Resources
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28 |
35,668 |
09-16-2011, 09:58 PM |
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Thread: Akasu's models
Post: RE: Akasu's models
The previously mentioned models are uploaded. Feel free to use them:
School desk:
http://www.mediafire.com/?5572xhg4jgowgo2
School seat:
http://www.mediafire.com/?jfh3ulfbtr9h0ko
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Akasu |
Development Resources
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28 |
35,668 |
09-16-2011, 08:57 AM |
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Thread: Akasu's models
Post: RE: Akasu's models
(09-15-2011, 07:48 PM)Danarogon Wrote: also..... it may be ask to much... but.... could make a creappy looking doll? something like thise http://images.bidorbuy.co.za/user_images...DOLL.1.jpg ?
if ... |
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Akasu |
Development Resources
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28 |
35,668 |
09-15-2011, 09:18 PM |
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Thread: Akasu's models
Post: RE: Akasu's models
I guess I can make it. Can you show me a reference picture so I know how it should look? |
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Akasu |
Development Resources
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28 |
35,668 |
09-15-2011, 03:58 PM |
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Thread: Akasu's models
Post: RE: Akasu's models
I finished the school desk. The deck is openable also:
Spoiler below!
[Image: http://i54.tinypic.com/2hhhx11.png]
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Akasu |
Development Resources
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28 |
35,668 |
09-15-2011, 03:23 PM |
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Thread: Akasu's models
Post: RE: Akasu's models
Thanks for the feedback. I uploaded all the models now and tested that they work in-game:
Pressure gauge:
http://www.mediafire.com/?yhm6dtb0kavuerz
Safe & door: <- tweaked
http://www.mediafir... |
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Akasu |
Development Resources
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28 |
35,668 |
09-15-2011, 01:41 PM |
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Thread: Akasu's models
Post: RE: Akasu's models
I can upload them tomorrow since you want to use them. The safe needs a little tweaking (and maybe a retexture) but the gauge is good to go (no animation though).
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Akasu |
Development Resources
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28 |
35,668 |
09-14-2011, 08:57 PM |
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Thread: Akasu's models
Post: Akasu's models
I've been practicing with Blender for a few days and managed to create a couple of decent models so I thought I'd post them here.
Pressure gauge: (Animations for the needle to be made)
Download: http... |
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Akasu |
Development Resources
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28 |
35,668 |
09-14-2011, 07:21 PM |
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Thread: Making a Weapon.
Post: RE: Making a Weapon.
I made a script for killing enemies a while ago to be used in my custom story.
Code:void OnStart()
{
AddGlobalVarInt("grunt1", 0);
AddTimer("timer123", 0, "spawn");
}
void spawn (string& asName)... |
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Akasu |
Development Support
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15 |
13,954 |
09-01-2011, 12:50 PM |
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Thread: Tracking playing time
Post: Tracking playing time
I was wondering if there is a smart way to track the time someone has played a certain custom story and display it when the player interacts with, for example, a clock entity in game.
The tracking co... |
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Akasu |
Development Support
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3 |
4,238 |
08-09-2011, 04:28 PM |
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Thread: Suggestion for use of the mic
Post: RE: Suggestion for use of the mic
A thing like that could also be used to distract the monsters. It would be funny to taunt them to make them chase you. Like this:
Me: "Hey as*hole, come here"
Grunt: "ROAR!" *starts chasing me*
Me: "l... |
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Akasu |
General Discussion
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7 |
5,897 |
08-04-2011, 01:47 PM |
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Thread: Chemistry Puzzle
Post: RE: Chemistry Puzzle
You can see how they were done in the original game by opening the hps files of the maps that used the same stuff you mentioned. Prison, laboratory, etc.
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Akasu |
Development Support
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4 |
4,813 |
07-19-2011, 09:47 PM |
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Thread: failed pathfinding?
Post: RE: failed pathfinding?
he's a rebel. "Screw this I'm not following path nodes" |
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Akasu |
Hints, help and spoilers
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12 |
12,096 |
07-05-2011, 10:42 PM |
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Thread: Insane Revelations Modeler Needed
Post: RE: Insane Revelations Modeler Needed
This dude made a lightbulb model. Maybe you could ask him for a permission to use it.
For the wire thingy, you could try to use an ingame script to connect the lightbulb into a rope like the trapdoo... |
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Akasu |
Custom Stories, TCs & Mods - Development
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2 |
3,989 |
06-23-2011, 09:44 PM |