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Things that would have made Amnesia scarier
Googolplex Offline
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RE: Things that would have made Amnesia scarier

(12-01-2011, 12:30 AM)Hunter of Shadows Wrote: And that is an opinion good sir, one that I will disagree with, if FG had the budget and more staff, I'm sure they could have actually done a lot more to make this game more scary
They don't need a big budget.

They have their self-made engine and the tools to create the game.
I'm sure, they included all the best ideas they had for Amnesia, they don't let things out, how it is when a publisher jostle to release the game when it isn't ready.
So we get a high-quality game.
The only thing what costs money are the external workers like story writer, composer and voice talents.
For a game you don't need a big budget.
It's not a cinematic action game with high-end blockbuster effects.
Look at the custom stories, the people create without a budget. They work in their free time.

FrictionalGames does the same, they all work at home and meet in the internet only.
A big budget is nice to have, but doesn't influence the quality of the game anyway.
You can make a shit game with big budget and good games without a budget.

It's not the budget, what makes a good game, it's the developers.


(This post was last modified: 12-01-2011, 05:10 PM by Googolplex.)
12-01-2011, 05:02 PM
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RE: Things that would have made Amnesia scarier - by Googolplex - 12-01-2011, 05:02 PM



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