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Solved - Please remove
eagledude4 Offline
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Posts: 144
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Joined: Dec 2011
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#8
RE: Changing a lamp entity's radius

(01-01-2012, 01:17 AM)Khyrpa Wrote: Since you have multiple point lights you want to light up when a single candle entity is lit.
Not exactly, I have a one point light for every candle. So lighting candlestick_wall_1 will only trigger light_1.

Flickering lights would make it look more realistic, but I'm not gonna bother with that until I get a little more advanced with scripting.

Also, I'm having a glitch where a point light is set to inactive, but is visible when testing the map.

Its hard to see the truth when you've been blinded by lies.
(This post was last modified: 01-01-2012, 01:56 AM by eagledude4.)
01-01-2012, 01:49 AM
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Messages In This Thread
Solved - Please remove - by eagledude4 - 12-31-2011, 10:56 PM
RE: Changing a lamp entity's radius - by Statyk - 12-31-2011, 11:02 PM
RE: Changing a lamp entity's radius - by Khyrpa - 01-01-2012, 01:17 AM
RE: Changing a lamp entity's radius - by flamez3 - 01-01-2012, 02:03 AM
RE: Changing a lamp entity's radius - by eagledude4 - 01-01-2012, 01:49 AM
RE: Changing a lamp entity's radius - by Khyrpa - 01-01-2012, 02:20 AM
RE: Changing a lamp entity's radius - by Khyrpa - 01-01-2012, 03:47 AM



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