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(SOLVED) Fade IN a PointLight?
Shadowfied Offline
Senior Member

Posts: 261
Threads: 34
Joined: Jul 2010
Reputation: 5
#8
RE: Fade IN a PointLight?

(01-01-2012, 01:00 PM)Khyrpa Wrote:
(01-01-2012, 12:06 PM)Shadowfied Wrote: Oh yeah, perhaps that would make it black..Let's see...

Alright now the light stays on but it still doesn't fade in, I use this..
FadeLightTo("PointLight_1", 2, 2, 2, 0, -1 , 3.0f);
This doesnt make any sense...
Just put the point lights in editor with 0,0,0,0 values and then use the fadein. There cant be anything else to do. But I'm hesitant because why wouldnt you test that yourself?
I have a Point light in the map, I want it to fade in as the player enters a script area, I used SetLightVisible to disable it in void OnStart(). But when I enter the script area it still appears immediately but I want it to fade in so that you can see that it's going from dark to bright.

01-01-2012, 01:04 PM
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Messages In This Thread
(SOLVED) Fade IN a PointLight? - by Shadowfied - 12-31-2011, 11:55 AM
RE: Fade IN a PointLight? - by Statyk - 12-31-2011, 03:28 PM
RE: Fade IN a PointLight? - by Your Computer - 12-31-2011, 07:50 PM
RE: Fade IN a PointLight? - by Shadowfied - 12-31-2011, 07:55 PM
RE: Fade IN a PointLight? - by Your Computer - 12-31-2011, 08:32 PM
RE: Fade IN a PointLight? - by Shadowfied - 01-01-2012, 12:06 PM
RE: Fade IN a PointLight? - by Khyrpa - 01-01-2012, 01:00 PM
RE: Fade IN a PointLight? - by Shadowfied - 01-01-2012, 01:04 PM
RE: Fade IN a PointLight? - by Khyrpa - 01-01-2012, 01:12 PM
RE: Fade IN a PointLight? - by Shadowfied - 01-01-2012, 09:04 PM



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