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Texture, Model & Animation Help Specular
Sel Offline
Senior Member

Posts: 276
Threads: 10
Joined: Dec 2010
Reputation: 3
#3
RE: Specular

(01-21-2012, 03:53 AM)Statyk Wrote: A specular map is made to add specfic shine, bright or dull. You need two textures. The colored one is the "diffuse"... specular is secondary, and is highlighted in specfic areas to make certain parts of models shinier than others. The brighter the white, the brighter the shine, the darker, the duller the shine.

lol

You don't seem to understand what I'm saying.

A gold coloured piece of metal in real life will return gold highlights, not white highlights, however Amnesia is only returning white regardless of the gold colour in the specular map. I'm guessing the engine just flat out doesn't support coloured specular highlights.

Oh well!
01-21-2012, 04:09 AM
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Messages In This Thread
Specular - by Sel - 01-21-2012, 03:16 AM
RE: Specular - by Statyk - 01-21-2012, 03:53 AM
RE: Specular - by Sel - 01-21-2012, 04:09 AM
RE: Specular - by Statyk - 01-21-2012, 04:13 AM
RE: Specular - by Sel - 01-21-2012, 04:17 AM
RE: Specular - by Statyk - 01-21-2012, 05:37 AM
RE: Specular - by Acies - 01-21-2012, 06:40 AM
RE: Specular - by palistov - 01-21-2012, 09:30 AM



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