(01-21-2012, 04:09 AM)Sel Wrote: (01-21-2012, 03:53 AM)Statyk Wrote: A specular map is made to add specfic shine, bright or dull. You need two textures. The colored one is the "diffuse"... specular is secondary, and is highlighted in specfic areas to make certain parts of models shinier than others. The brighter the white, the brighter the shine, the darker, the duller the shine.
lol
You don't seem to understand what I'm saying.
A gold coloured piece of metal in real life will return gold highlights, not white highlights, however Amnesia is only returning white regardless of the gold colour in the specular map. I'm guessing the engine just flat out doesn't support coloured specular highlights.
Oh well!
You're not getting gold highlights >> That's not really possible. In reality, light is increasing the color by raising its intensity where light is being reflected. place a doctor's overhead lamp or heavy duty light on gold. I guarantee when powerful enough, it will reflect white.
It's not very noticeable. If necessary, dim down your specular map to get a softer glow. It will come up a brighter gold if the specular map is just right.
(01-21-2012, 03:16 AM)Sel Wrote: 3DS
Ingame
There doesn't even seem to be a diffuse map...