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Specular Maps Only Make Things Brighter?
Krymtel Offline
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#4
RE: Specular Maps Only Make Things Brighter?

(04-24-2012, 08:59 PM)palistov Wrote: You could bake an ambient occlusion map onto your diffuse. HPL2 needs a lot of shading detail done directly on the diffuse map. There's no way I know of for using a specular to darken a texture.
My worry isn't actually darkening the texture, but rather having light not reflect off certain parts. It's basically a wall with a greyish wallpaper, however the grey reflects a lot of light. I don't want it to do that, but there's no way to dim the reflection amount that I know of. Thanks for the response.
(04-24-2012, 11:05 PM)Your Computer Wrote: You could just reduce the value of the specular map and even the lighting of the level.
The thing is, when the specular map is all black, rather than not reflecting any light at all, the amount of light reflected does not change. It's as if the specular map is an additive layer on top of what light is already reflected by default, which is inconvenient. In most games and such, having a specular map to be fully black would mean the texture would not reflect light at all, which gives modders more control over how textures look with lighting. Evening the lighting of the level is something I've tried, but even with dim light sources, the wall reflects more light than I would expect it to... Thanks for the help though Smile

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(This post was last modified: 04-25-2012, 08:08 PM by Krymtel.)
04-25-2012, 08:03 PM
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RE: Specular Maps Only Make Things Brighter? - by Krymtel - 04-25-2012, 08:03 PM



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