Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script with the "sewer door"
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#3
RE: Script with the "sewer door"

InteractConnectPropWithMoveObject(string& asName, string& asPropName, string& asMoveObjectName, bool abInteractOnly,
bool abInvert, int alStatesUsed);

So a script would look like:

void OnStart()
{
InteractConnectPropWithMoveObject("wheeltodoor1", "valve_rusty_1", "castle_portcullis_1", true, false, 0);
}

05-25-2012, 02:43 PM
Find


Messages In This Thread
Script with the "sewer door" - by stevenbocco - 05-25-2012, 02:26 PM
RE: Script with the "sewer door" - by Datguy5 - 05-25-2012, 02:42 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 02:43 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 02:48 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 02:55 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 03:07 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 03:16 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 03:32 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 03:34 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 03:40 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 04:09 PM



Users browsing this thread: 1 Guest(s)