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Grunt Animation Help? (There's also a broken monster in here)
JPPaperstacks Offline
Junior Member

Posts: 26
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Joined: Apr 2012
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#6
RE: Grunt Animation Help?

(05-25-2012, 12:45 PM)darkadders Wrote:
(05-25-2012, 12:34 PM)JPPaperstacks Wrote: I was wondering where would have been the right place to post this?
And thank you darkadders for the advice, I've started trying to learn how to do it.

Also, I was wondering what could be the best way to make a status menu? Kind of like the inventory, but allows you to display lines of information about what could be currently affecting your character like an RPG? Maybe so I can assign it to a key so it can fade on to the screen and fade off when the key is not being pressed anymore, and the information is fed via scripts in the HPS documents? I have a wonderful concept I'm working on ahead of time in high hopes for the HPL3 Engine. It'll be powerful.
im reaallyy sketcy on the subject of menus. i suppose they use alphamaps to make some parts invisible.

make a copy of the inventory .png (or .dds, .tga; not sure) to your desktop and open it up into photoshop.

i suppose the easiest way to make a custom one is to branch your own inventory skin off of the settings of the default. (like, you make the menu as a layer ontop of the actual inventory, and then copy it over to a new untitled file.)

im nearly certain im missing a few parts. i wouldnt trust my direction on this thing completely; id rather ask someone who has actually done it. you can experiment with my suggestions, though.
I figured it would make it easier to copy the inventory and try that way. I'll have to make a backup Amnesia folder because every time I try to "revolutionize" something it breaks. If I found out anything I'll tell you, because it's a subject that gets left rather untouched by these forums. I may have to delete this thread though because the main purpose was for a crawling grunt animation- or just extra animations that can be added to the Grunt as a surprise really for players that think they know what to expect out of the monsters, and I just can't get animation down. Plus I really need to show people this monster I found that I'm certain includes animations- but I don't know if they are compatible in any way with Amnesia.

Here's the creature!
http://www.gamefront.com/files/21755308/...racter.zip

His legs look really... bendy. Hopefully someone can see what's up with him, or it gets spread around.
I found it on this website just so everyone knows that I did not make it- nor do I have the ability.

http://www.3drt.com/downloads.htm

And no infringement intended I guess.


Attached Files
.jpg   free-3d-animated-monster-01.jpg (Size: 48.65 KB / Downloads: 138)
.jpg   free-3d-animated-monster-02.jpg (Size: 43.76 KB / Downloads: 136)
.jpg   free-3d-animated-monster-03.jpg (Size: 48.05 KB / Downloads: 130)
.jpg   free-3d-animated-monster-04.jpg (Size: 47.05 KB / Downloads: 133)
05-26-2012, 08:44 PM
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Messages In This Thread
RE: Grunt Animation Help? - by Traggey - 05-19-2012, 01:32 AM
RE: Grunt Animation Help? - by Mine Turtle - 05-19-2012, 01:35 AM
RE: Grunt Animation Help? - by JPPaperstacks - 05-25-2012, 12:34 PM
RE: Grunt Animation Help? - by Mine Turtle - 05-25-2012, 12:45 PM
RE: Grunt Animation Help? - by JPPaperstacks - 05-26-2012, 08:44 PM
RE: Grunt Animation Help? - by Statyk - 05-26-2012, 08:54 PM
RE: Grunt Animation Help? - by JPPaperstacks - 05-26-2012, 09:09 PM



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