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difficulty
the dark side Offline
Senior Member

Posts: 393
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Joined: Jul 2012
Reputation: 9
#19
RE: difficulty

I see that as well now actually, Amnesia and penumbra are completly the wrong genre for ultra challenge.

i originally wanted them, because i made the foolish mistake of accidently applying "rules of FPS" to the game, seeing as it has full free form first person movement, when i should have applied "point and click" rules. how did i come to this realiseation? , easy, i cracked out my old win 98 laptop and played a couple of old point and clicks, the similaraties to Amnesia and Penumbra are numerous, to the point amnesia and penumbra are really point and click games with free roam. im enjoying the games a lot more now ive played a few point and clicks and have re-ajusted to that genres rules, were the challenge comes from Feindish puzzle design and its impossible to die unless you are very, very rusty (like me)

indeed, an ultra challenging mode is needed in a lot of games these days, many games these days are no more than "tutorials" in Single player mode, and its rather pathetic, but, yeah, Amensia and Penumbra cant have them, as they are essentially a modern day version of the old point and click adventure games, like "the Last Resort", "Broken Sword" "Monkey Island", ETC and ultra challening mode doesnt work in that genre as indeed, they arent about gameplay, they are about story and puzzle solving.

PS. @Damascus Rose didnt play "dear esther" i am afraid, have seen bits on youtube, may give it a go, may not, its a very interesting idea, a gameplayless "story", and i could listen to Nigel Carrington all day. i love his voice! also, i really want to support the indie industry, hence why i purchased frictionals games off steam, as well, when the games crash comes, all the big AAA "sausage mincer" companies like EA and Activision are going to get annhilated because they wont be able to adapt to the sudden loss of the "mainstream AAA" market, and it will be the little indies like The Chinese Room and Frictional games that will grow to replace them along with the few current publishers (bethesoft, valve, enix and take 2 will survive as they can change back to the "old school" market with no issue as they still make old school games from time to time)who can adapt quick enough to survive, to become the giants of the post crash second golden era of gaming.
(This post was last modified: 08-06-2012, 07:34 PM by the dark side.)
08-06-2012, 07:24 PM
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Messages In This Thread
difficulty - by kursat58 - 08-04-2012, 09:35 AM
RE: difficulty - by Kman - 08-04-2012, 09:53 AM
RE: difficulty - by Damascus Rose - 08-04-2012, 04:11 PM
RE: difficulty - by the dark side - 08-04-2012, 07:49 PM
RE: difficulty - by Kman - 08-04-2012, 08:53 PM
RE: difficulty - by cantremember - 08-04-2012, 07:50 PM
RE: difficulty - by spukrian - 08-04-2012, 09:03 PM
RE: difficulty - by Froge - 08-04-2012, 08:55 PM
RE: difficulty - by failedALIAS - 08-04-2012, 09:05 PM
RE: difficulty - by HateSolstice - 08-04-2012, 09:27 PM
RE: difficulty - by RawkBandMan - 08-04-2012, 10:53 PM
RE: difficulty - by the dark side - 08-05-2012, 07:32 PM
RE: difficulty - by Damascus Rose - 08-05-2012, 08:41 PM
RE: difficulty - by the dark side - 08-05-2012, 09:27 PM
RE: difficulty - by Damascus Rose - 08-05-2012, 09:51 PM
RE: difficulty - by Froge - 08-05-2012, 10:30 PM
RE: difficulty - by HateSolstice - 08-06-2012, 01:34 PM
RE: difficulty - by Damascus Rose - 08-06-2012, 04:16 PM
RE: difficulty - by the dark side - 08-06-2012, 07:24 PM



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