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Script Help Changing the size of scripted particles
Statyk Offline
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#3
RE: Changing the size of scripted particles

(11-09-2012, 04:26 PM)i3670 Wrote: My problem is the following. In my final map I need the electrical beam ps to get active after I've fixed some machinery. The issue is that the spawned ps is the original size and the CreateParticleSystemAtEntity only affects the colouring and not the size.

Is there some way to solve this except going into the particle editor?
No, it has to be done through editing in the particle editor. Just save as a new .ps
11-09-2012, 05:55 PM
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RE: Changing the size of scripted particles - by Statyk - 11-09-2012, 05:55 PM



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