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Modifying the illumination Shader
The chaser Offline
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Posts: 2,486
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#2
RE: Modifying the illumination Shader

----->gl_FragColor = texture2D(aDiffuse, gl_TexCoord[0].xy) * afColorMul;

I'm not a coder, but something tells me here's the secret... maybe, if you changed something from "* afColorMul" it would look brighter. Try "* afColorMul;" multiplied by two or three.

I have found this, it might be useful Smile

http://devmaster.net/posts/3100/shader-e...-and-bloom

THE OTHERWORLD (WIP)
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Aculy iz dolan.
09-30-2013, 09:04 PM
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Messages In This Thread
Modifying the illumination Shader - by Acies - 09-30-2013, 03:03 PM
RE: Modifying the illumination Shader - by The chaser - 09-30-2013, 09:04 PM
RE: Modifying the illumination Shader - by Acies - 09-30-2013, 10:41 PM
RE: Modifying the illumination Shader - by Acies - 10-01-2013, 10:01 PM



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