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Event Sound - Trigger Area Script [HELP !]
PutraenusAlivius Offline
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#4
RE: Event Sound - Trigger Area Script [HELP !]

void OnStart()

{

AddEntityCollideCallback("Player", "SoundTrigger1", "SoundCollide", true, 1);

}



void SoundCollide(string &in asParent, string &in asChild, int alState)

{

PlaySoundAtEntity("Whisper1", "afx_spooky_stereo_whisper1", "Player", 1.0, false);

}

There's your script.

"Veni, vidi, vici."
"I came, I saw, I conquered."
10-14-2013, 03:55 PM
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RE: Event Sound - Trigger Area Script [HELP !] - by PutraenusAlivius - 10-14-2013, 03:55 PM



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