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Making a lever puzzles...
Slanderous Offline
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Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation: 63
#5
RE: Making a lever puzzles...

(12-03-2013, 05:41 PM)FlawlessHair Wrote: Try this.

void OnStart()
{
AddEntityCollideCallback("Player", "questPrison", "GetSearchQuest", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_1", "GetRW", true, 1);
}

void GetSearchQuest(string &in asParent, string &in asChild, int alState)
{
AddQuest("memento05", "Memento05");
}
void GetRW(string &in asParent, string &in asChild, int alState)
{
AddQuest("memento06", "Memento06");
}

void LeverPuzzle(string &in asEntity, int alState)
{
if(alState == 1)
{
AddLocalVarInt("LeverPuzzle", 1);
}

if(alState == -1)
{
AddLocalVarInt("LeverPuzzle", -1);
}

if(GetLocalVarInt("LeverPuzzle") == 4)
{
if(GetLocalVarInt("LeverDone") == 1)
{
return;
}
SetEntityActive("childsnake_floor_water_normal_1", false);
SetLocalVarInt("LeverDone", 1);
}
}

It works now! Thanks ! Rep+
12-03-2013, 06:22 PM
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Messages In This Thread
Making a lever puzzles... - by Slanderous - 12-03-2013, 11:34 AM
RE: Making a lever puzzles... - by Slanderous - 12-03-2013, 12:34 PM
RE: Making a lever puzzles... - by Slanderous - 12-03-2013, 06:22 PM



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