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The Problem of the "Kaernk"
Alardem Offline
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#8
RE: The Problem of the "Kaernk"

(06-14-2014, 03:39 PM)MrWhitticus Wrote: Towards the end of the game Frictional seemed to start focusing on the story more than the horror element, but I think that if they'd just had a lot of unfinished plot elements the game would have felt incomplete, so there's good points to this arguments and bad points.

Good developers can still manage to deliver strongly on both fronts all the way through. But since Amnesia's end-game really did feel rushed, I'm hoping Frictional will be using their long development time to deliver a good climax.
06-15-2014, 04:47 PM
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Messages In This Thread
The Problem of the "Kaernk" - by Alardem - 03-11-2014, 05:00 AM
RE: The Problem of the "Kaernk" - by VaeVictis - 03-11-2014, 10:53 AM
RE: The Problem of the "Kaernk" - by Bridge - 03-11-2014, 05:17 PM
RE: The Problem of the "Kaernk" - by Alardem - 03-11-2014, 05:28 PM
RE: The Problem of the "Kaernk" - by daortir - 03-11-2014, 05:36 PM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-14-2014, 03:39 PM
RE: The Problem of the "Kaernk" - by Alardem - 06-15-2014, 04:47 PM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-16-2014, 02:12 AM
RE: The Problem of the "Kaernk" - by Alardem - 06-16-2014, 06:22 AM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-16-2014, 08:04 AM
RE: The Problem of the "Kaernk" - by MrBehemoth - 06-16-2014, 04:05 PM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-17-2014, 01:33 AM



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